// Use this for initialization void Start() { goal = GetComponent <ParticleSystem>(); var sclear = GameObject.Find("Stage Clear"); clear = sclear.GetComponent <StageClear2>(); }
// Use this for initialization void Start() { goal = GetComponent <ParticleSystem>(); var sclear = GameObject.Find("Stage Clear"); clear = sclear.GetComponent <StageClear2>(); var st3gbj = GameObject.Find("Button"); st3 = st3gbj.GetComponent <NextStage3>(); }