示例#1
0
    public void ClickConfirmButton()
    {
        bool       missingAssignment = false;
        Stage1Tile tmpTile           = null;

        for (int w = 0; w < gridWidth; w++)
        {
            for (int h = 0; h < gridHeight; h++)
            {
                tmpTile = stage1TileObjects[w, h].GetComponent <Stage1Tile>();
                if (tmpTile.form != FORMS.Empty && tmpTile.material == MATERIALS.NONE)
                {
                    Debug.Log("Missing Assignment");
                    Debug.Log("Width = " + w.ToString() + " || Height = " + h.ToString());
                    missingAssignment = true;
                    panelMissingAssignment.SetActive(true);
                    return;
                }
            }
        }
        if (missingAssignment == false)
        {
            stage1GUI.SetActive(false);
            stage2GUI.SetActive(true);
            stage2GridManager.selectedWeapon         = selectedWeapon;
            stage2GridManager.selectedWeaponTemplate = weaponDictionary[selectedWeapon];
            stage2GridManager.gameObject.SetActive(true);
            this.gameObject.SetActive(false);
        }
    }
示例#2
0
    public void CreateNewGrid()
    {
        GameObject gridHolder = GameObject.Find("Stage1GridHolder");

        if (gridHolder != null)
        {
            DestroyImmediate(gridHolder);
        }

        gridHolder = new GameObject("Stage1GridHolder");
        gridHolder.transform.SetParent(this.transform);

        stage1TileObjects = new GameObject[gridWidth, gridHeight];
        for (int width = 0; width < gridWidth; width++)
        {
            for (int height = 0; height < gridHeight; height++)
            {
                // if ((FORMS)bluePrint_Dagger[0, width, height] != FORMS.Empty)
                {
                    GameObject tmpObject = (GameObject)Instantiate(prefabTileStage1, new Vector3(width * tileSize, height * tileSize, 0), prefabTileStage1.transform.rotation, gridHolder.transform);
                    tmpObject.name = "Stage1Tile_W" + width.ToString() + "_H" + height.ToString();

                    Stage1Tile stage1Tile = tmpObject.GetComponent <Stage1Tile>();
                    stage1Tile.form          = (FORMS)weaponDictionary[WEAPONTYPE.Dagger][0, width, height];
                    stage1Tile.materialGroup = (MATERIALGROUPS)weaponDictionary[WEAPONTYPE.Dagger][1, width, height];
                    stage1Tile.gridManager   = this;

                    int spriteNumber = TileSpriteOptionsList.FindIndex(x => x == stage1Tile.form);
                    tmpObject.GetComponent <SpriteRenderer>().sprite = TileSpriteSpriteList[spriteNumber];

                    stage1TileObjects[width, height] = tmpObject;
                }
            }
        }
    }