static int GetAssetBundle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Networking.UnityWebRequest o = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Networking.UnityWebRequest o = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Hash128, uint>(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Hash128 arg1 = StackTraits <UnityEngine.Hash128> .To(L, 2); uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3); UnityEngine.Networking.UnityWebRequest o = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <uint, uint>(L, 2)) { string arg0 = ToLua.CheckString(L, 1); uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2); uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3); UnityEngine.Networking.UnityWebRequest o = UnityEngine.Networking.UnityWebRequest.GetAssetBundle(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Networking.UnityWebRequest.GetAssetBundle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ambientProbe(IntPtr L) { try { UnityEngine.Rendering.SphericalHarmonicsL2 arg0 = StackTraits <UnityEngine.Rendering.SphericalHarmonicsL2> .Check(L, 2); UnityEngine.RenderSettings.ambientProbe = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetContacts_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D[] QPYX_arg0_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactPoint2D[] QPYX_arg0_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.ContactPoint2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.GetContacts")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int RecompressAssetBundleAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.BuildCompression arg2 = StackTraits <UnityEngine.BuildCompression> .Check(L, 3); UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 4) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.BuildCompression arg2 = StackTraits <UnityEngine.BuildCompression> .Check(L, 3); uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4); UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 5) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.BuildCompression arg2 = StackTraits <UnityEngine.BuildCompression> .Check(L, 3); uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4); UnityEngine.ThreadPriority arg4 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 5, typeof(UnityEngine.ThreadPriority)); UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.RecompressAssetBundleAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnityEngine_Rect(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Rect arg0 = StackTraits <UnityEngine.Rect> .Check(L, 1); UnityEngine.Rect obj = new UnityEngine.Rect(arg0); ToLua.PushValue(L, obj); return(1); } else if (count == 2) { UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2); UnityEngine.Rect obj = new UnityEngine.Rect(arg0, arg1); ToLua.PushValue(L, obj); return(1); } else if (count == 4) { float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Rect obj = new UnityEngine.Rect(arg0, arg1, arg2, arg3); ToLua.PushValue(L, obj); return(1); } else if (count == 0) { UnityEngine.Rect obj = new UnityEngine.Rect(); ToLua.PushValue(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rect.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetSpriteOffset(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ImageEx obj = (ImageEx)ToLua.CheckObject <ImageEx>(L, 1); UnityEngine.Rect arg0 = StackTraits <UnityEngine.Rect> .Check(L, 2); obj.SetSpriteOffset(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetLastWriteTimeUtc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); System.DateTime arg1 = StackTraits <System.DateTime> .Check(L, 2); System.IO.Directory.SetLastWriteTimeUtc(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearReferenceValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.PropertyName arg0 = StackTraits <UnityEngine.PropertyName> .Check(L, 2); obj.ClearReferenceValue(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InstanceIDToObjectList(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Unity.Collections.NativeArray <int> arg0 = StackTraits <Unity.Collections.NativeArray <int> > .Check(L, 1); System.Collections.Generic.List <UnityEngine.Object> arg1 = (System.Collections.Generic.List <UnityEngine.Object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Object>)); UnityEngine.Resources.InstanceIDToObjectList(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetGlobalMatrix1(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 2); UnityEngine.Shader.SetGlobalMatrix(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int TotalMilliSeconds(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.DateTime arg0 = StackTraits <System.DateTime> .Check(L, 1); double o = TimeManager.TotalMilliSeconds(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_set_spriteState_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.Selectable QPYX_obj_YXQP = (UnityEngine.UI.Selectable)QPYX_o_YXQP; UnityEngine.UI.SpriteState QPYX_arg0_YXQP = StackTraits <UnityEngine.UI.SpriteState> .Check(L_YXQP, 2); QPYX_obj_YXQP.spriteState = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index spriteState on a nil value")); } }
static int Transpose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Matrix4x4 arg0 = StackTraits <UnityEngine.Matrix4x4> .Check(L, 1); UnityEngine.Matrix4x4 o = UnityEngine.Matrix4x4.Transpose(arg0); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_PointToNormalized_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.Rect QPYX_arg0_YXQP = StackTraits <UnityEngine.Rect> .Check(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg1_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.Vector2 QPYX_o_YXQP = UnityEngine.Rect.PointToNormalized(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Play(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.CheckObject <UnityEngine.Experimental.Director.DirectorPlayer>(L, 1); UnityEngine.Experimental.Director.Playable arg0 = StackTraits <UnityEngine.Experimental.Director.Playable> .Check(L, 2); obj.Play(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ConvertDateTimeLong(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.DateTime arg0 = StackTraits <System.DateTime> .Check(L, 1); long o = TimeConverter.ConvertDateTimeLong(arg0); LuaDLL.tolua_pushint64(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_set_uvRect_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.RawImage QPYX_obj_YXQP = (UnityEngine.UI.RawImage)QPYX_o_YXQP; UnityEngine.Rect QPYX_arg0_YXQP = StackTraits <UnityEngine.Rect> .Check(L_YXQP, 2); QPYX_obj_YXQP.uvRect = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index uvRect on a nil value")); } }
static int OnNewSample(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); VoiceChatPlayer obj = (VoiceChatPlayer)ToLua.CheckObject <VoiceChatPlayer>(L, 1); VoiceChat.VoiceChatPacket arg0 = StackTraits <VoiceChat.VoiceChatPacket> .Check(L, 2); obj.OnNewSample(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int EnableRectClipping(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Rect arg0 = StackTraits <UnityEngine.Rect> .Check(L, 2); obj.EnableRectClipping(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_Remove_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.RectOffset QPYX_obj_YXQP = (UnityEngine.RectOffset)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.RectOffset)); UnityEngine.Rect QPYX_arg0_YXQP = StackTraits <UnityEngine.Rect> .Check(L_YXQP, 2); UnityEngine.Rect QPYX_o_YXQP = QPYX_obj_YXQP.Remove(QPYX_arg0_YXQP); ToLua.PushValue(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Determinant(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Matrix4x4 arg0 = StackTraits <UnityEngine.Matrix4x4> .Check(L, 1); float o = UnityEngine.Matrix4x4.Determinant(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_SetClipRect_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.UI.MaskableGraphic QPYX_obj_YXQP = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject <UnityEngine.UI.MaskableGraphic>(L_YXQP, 1); UnityEngine.Rect QPYX_arg0_YXQP = StackTraits <UnityEngine.Rect> .Check(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); QPYX_obj_YXQP.SetClipRect(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_set_plugOptions_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); DG.Tweening.Core.TweenerCore <UnityEngine.Vector3, DG.Tweening.Plugins.Core.PathCore.Path, DG.Tweening.Plugins.Options.QuaternionOptions> QPYX_obj_YXQP = (DG.Tweening.Core.TweenerCore <UnityEngine.Vector3, DG.Tweening.Plugins.Core.PathCore.Path, DG.Tweening.Plugins.Options.QuaternionOptions>)QPYX_o_YXQP; DG.Tweening.Plugins.Options.QuaternionOptions QPYX_arg0_YXQP = StackTraits <DG.Tweening.Plugins.Options.QuaternionOptions> .Check(L_YXQP, 2); QPYX_obj_YXQP.plugOptions = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index plugOptions on a nil value")); } }
static int op_UnaryNegation(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.TimeSpan arg0 = StackTraits <System.TimeSpan> .Check(L, 1); System.TimeSpan o = -arg0; ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }