private List <ILoad> ReadGravityLoad(List <Loadcase> loadcases) { int err = 0; List <ILoad> bhLoads = new List <ILoad>(); foreach (Loadcase ldcs in loadcases) { if (ldcs.Nature == LoadNature.Dead) { int dir = 0; double x = 0, y = 0, z = 0; err = St7.St7GetLoadCaseGravityDir(1, GetAdapterId <int>(ldcs), ref dir); if (!St7ErrorCustom(err, "Could not get a direction for gravity lc #" + GetAdapterId <int>(ldcs))) { return(bhLoads); } if (dir == 1) { x = -1; } if (dir == 2) { y = -1; } if (dir == 3) { z = -1; } Vector vector = BH.Engine.Geometry.Create.Vector(x, y, z); bhLoads.Add(BH.Engine.Structure.Create.GravityLoad(ldcs, vector, new BHoMObject[] { })); } } return(bhLoads); }