示例#1
0
    void Start()
    {
        fill = GetComponent <Squirtable> ();

        flower = transform.Find("Flower").gameObject;
        mound  = transform.Find("DirtMound").gameObject;

        flower.transform.localScale = new Vector3(0.0f, 0.0f, 0.0f);

        offset = Random.Range(0, 1000) / 1000.0f;
    }
示例#2
0
    void Start()
    {
        normalSize = transform.localScale;
        squirtable = transform.parent.GetComponent <Squirtable>();
        box        = transform.parent.GetComponent <BoxCollider>();
        cap        = transform.parent.GetComponent <CapsuleCollider> ();
        transform.parent.gameObject.layer = LayerMask.NameToLayer("Default");

        var player = GameObject.Find("Player").GetComponent <CapsuleCollider>();

        Physics.IgnoreCollision(box, player);
        Physics.IgnoreCollision(cap, player);
    }