void Start() { fill = GetComponent <Squirtable> (); flower = transform.Find("Flower").gameObject; mound = transform.Find("DirtMound").gameObject; flower.transform.localScale = new Vector3(0.0f, 0.0f, 0.0f); offset = Random.Range(0, 1000) / 1000.0f; }
void Start() { normalSize = transform.localScale; squirtable = transform.parent.GetComponent <Squirtable>(); box = transform.parent.GetComponent <BoxCollider>(); cap = transform.parent.GetComponent <CapsuleCollider> (); transform.parent.gameObject.layer = LayerMask.NameToLayer("Default"); var player = GameObject.Find("Player").GetComponent <CapsuleCollider>(); Physics.IgnoreCollision(box, player); Physics.IgnoreCollision(cap, player); }