示例#1
0
 public void UpdateSourceRectangleControls()
 {
     _ignoreNumericUpDownEvent         = true;
     toolStripButtonAutoDetect.Enabled = true;
     if (spriteEditorControl.Sprite.SourceRectangle != null)
     {
         toolStripButtonUseFullTexture.Enabled = true;
         numericUpDownRectX.Value   = (decimal)spriteEditorControl.Sprite.SourceRectangle.Value.X;
         numericUpDownRectY.Value   = (decimal)spriteEditorControl.Sprite.SourceRectangle.Value.Y;
         numericUpDownRectW.Maximum = (decimal)spriteEditorControl.Sprite.Material.Texture.Width - numericUpDownRectX.Value;
         numericUpDownRectH.Maximum = (decimal)spriteEditorControl.Sprite.Material.Texture.Height - numericUpDownRectY.Value;
         numericUpDownRectW.Value   = (decimal)SquidMath.Clamp(spriteEditorControl.Sprite.SourceRectangle.Value.Width,
                                                               (int)numericUpDownRectW.Minimum, (int)numericUpDownRectW.Maximum);
         numericUpDownRectH.Value = (decimal)SquidMath.Clamp(spriteEditorControl.Sprite.SourceRectangle.Value.Height,
                                                             (int)numericUpDownRectH.Minimum, (int)numericUpDownRectH.Maximum);
     }
     else
     {
         toolStripButtonUseFullTexture.Enabled = false;
         numericUpDownRectX.Value = 0;
         numericUpDownRectY.Value = 0;
         if (spriteEditorControl.Sprite.Material != null)
         {
             numericUpDownRectW.Maximum = (decimal)spriteEditorControl.Sprite.Material.Texture.Width;
             numericUpDownRectH.Maximum = (decimal)spriteEditorControl.Sprite.Material.Texture.Height;
             numericUpDownRectW.Value   = (decimal)spriteEditorControl.Sprite.Material.Texture.Width;
             numericUpDownRectH.Value   = (decimal)spriteEditorControl.Sprite.Material.Texture.Height;
         }
     }
     _ignoreNumericUpDownEvent             = false;
     toolStripButtonShowWholeImage.Visible = spriteEditorControl.Sprite.SourceRectangle.HasValue;
 }
        protected void DrawBrushTileHighlight(Color color)
        {
            if (_brushStartPoint.X > -1 && _brushStartPoint.Y > -1)
            {
                Point clampedSize = _brushSize;
                clampedSize.X = SquidMath.Clamp(_brushStartPoint.X + clampedSize.X,
                                                0, TileGrid.TileCols) - _brushStartPoint.X;
                clampedSize.Y = SquidMath.Clamp(_brushStartPoint.Y + clampedSize.Y,
                                                0, TileGrid.TileRows) - _brushStartPoint.Y;

                Vector2 pos = new Vector2(_brushStartPoint.X * TileGrid.TileSize.X * TileGrid.Scale.X,
                                          _brushStartPoint.Y * TileGrid.TileSize.Y * TileGrid.Scale.Y);
                Vector2 size = new Vector2(clampedSize.X * TileGrid.TileSize.X * TileGrid.Scale.X,
                                           clampedSize.Y * TileGrid.TileSize.Y * TileGrid.Scale.Y);
                DrawingManager.DrawFilledRectangle(TileGrid.Layer, pos, size,
                                                   color, TileGrid.BlendingType);
            }
        }
示例#3
0
        /// <summary>
        /// Insert a children bone at specific index
        /// </summary>
        public void InsertChildBone(int index, CompositeBone childBone)
        {
            index = SquidMath.Clamp(index, 0, _childBones.Count);
            _childBones.Insert(index, childBone);
            childBone.ParentBone = this;
            childBone.Parent     = this.Parent;
            CompositeBone precedingBone;

            if (index == 0)
            {
                precedingBone = this;
            }
            else
            {
                precedingBone = this.ChildBones[index - 1];
            }
            // sync transforms
            for (int i = 0; i < Parent.Animations.Count; i++)
            {
                // loop through every keyframe to sync them
                for (int j = 0; j < Parent.Animations[i].KeyFrames.Count; j++)
                {
                    CompositeKeyFrame keyframe = Parent.Animations[i].KeyFrames[j];
                    // loop to find the previous bone
                    for (int k = 0; k < keyframe.BoneTransforms.Count; k++)
                    {
                        CompositeBoneTransform transform = keyframe.BoneTransforms[k];
                        if (transform.Bone.Equals(precedingBone))
                        {
                            CompositeBoneTransform newTransform = new CompositeBoneTransform();
                            newTransform.Parent        = keyframe;
                            newTransform.BoneReference = childBone.Name;
                            // insert the new bone just after the preceding bone
                            keyframe.BoneTransforms.Insert(k + 1, newTransform);
                        }
                    }
                }
            }
        }
 protected Point ClampTile(Point tileCoord)
 {
     tileCoord.X = SquidMath.Clamp(tileCoord.X, 0, TileGrid.TileCols - 1);
     tileCoord.Y = SquidMath.Clamp(tileCoord.Y, 0, TileGrid.TileRows - 1);
     return(tileCoord);
 }