public void TestAddLineValid() { model.Restart(); //Add Valid Lines model.AddNewLine(new Point(0, 0), new Point(0, 1)); // Horizontal | Left -> Right model.AddNewLine(new Point(1, 1), new Point(1, 0)); // Horizontal | Right -> Left model.AddNewLine(new Point(1, 0), new Point(2, 0)); // Vertical | Top -> Bottom model.AddNewLine(new Point(2, 1), new Point(1, 1)); // Vertical | Bottom -> Top //There must be 4 valid lines Assert.AreEqual(4, model.Lines.Count); Assert.AreEqual(0, model.Rectangles.Count); Assert.AreEqual(false, model.GameEnded); //Add same lines model.AddNewLine(new Point(0, 1), new Point(0, 0)); // line0 flipped - same - no add model.AddNewLine(new Point(1, 0), new Point(1, 1)); // line1 flipped - same - no add model.AddNewLine(new Point(2, 0), new Point(1, 0)); // line2 flipped - same - no add model.AddNewLine(new Point(1, 1), new Point(2, 1)); // line3 flipped - same - no add //There must be 4 valid lines Assert.AreEqual(4, model.Lines.Count); Assert.AreEqual(0, model.Rectangles.Count); Assert.AreEqual(false, model.GameEnded); }
private void PlayerWon(object sender, Player p) { String message; if (p == null) { message = "Draw"; } else { message = String.Format("{0} has won with {1} points", p.PlayerName, p.Points); } MessageBox.Show(message); model.Restart(); UpdateUI(this, EventArgs.Empty); }