public Piece(PieceBehaviour behaviour, int pieceValue, SquareTableValues values) { this.behaviour = behaviour; this.pieceValue = pieceValue; this.values = values; this.possibleMoves = new List <Move>(); }
public Queen(int pieceValue, SquareTableValues values, Square square, Player propietary) { square.SetNewPiece(this); this.pieceValue = pieceValue; this.values = values; this.SetPropietary(propietary); this.possibleMoves = new List <Move>(); }
public Bishop(PieceBehaviour behaviour, int pieceValue, SquareTableValues values) : base(behaviour, pieceValue, values) { }