示例#1
0
 private void OnGameTick()
 {
     activeBrick.MoveDown();
     timer.RequestLevelTick(level);
     if (!ActiveBrickPositionValid())
     {
         activeBrick.UndoMove();
         DissolveActiveBrick();
         if (squares.AnyRowFull())
         {
             state = GameState.RowClearing;
             timer.RequestGameMessageTick();
         }
         else
         {
             PrepareNewBrick();
         }
     }
 }