示例#1
0
    public void ShuffleObjects()
    {
        int numberOfSquares = 0;

        for (int x = 0; x < 5; x++)
        {
            for (int y = 0; y < 5; y++)
            {
                GameObject        objectpos         = gridArray[x][y];
                GridPosController gridPosController = objectpos.GetComponent <GridPosController>();
                //Debug.Log("Position:" + gridPosController.positionX + "," + gridPosController.positionY);
                if (gridPosController.currentSquare != null)
                {
                    numberOfSquares++;
                }
            }
        }
        GameObject[] ArrayOfSquares = new GameObject[numberOfSquares];
        int          i = 0;

        for (int x = 0; x < 5; x++)
        {
            for (int y = 0; y < 5; y++)
            {
                GameObject        objectpos         = gridArray[x][y];
                GridPosController gridPosController = objectpos.GetComponent <GridPosController>();
                //Debug.Log("Position:" + gridPosController.positionX + "," + gridPosController.positionY);
                if (gridPosController.currentSquare != null)
                {
                    ArrayOfSquares[i] = gridPosController.currentSquare;
                    i++;
                }
            }
        }

        for (int n = 0; n < i; n++)
        {
            GameObject        objectPos         = returnRandomObjectPos();
            GridPosController gridPosController = objectPos.GetComponent <GridPosController>();
            SquareController  squareController  = ArrayOfSquares[n].GetComponent <SquareController>();
            squareController.MoveTo(gridPosController.positionX, gridPosController.positionY);
        }
    }