public virtual void OnEnter() { Service.Get <UXController>().MiscElementsManager.RemoveGalaxyTournamentStatus(); HudConfig hudConfig = null; BattleType battleType = this.battleData.BattleType; switch (battleType) { case BattleType.Pvp: hudConfig = new HudConfig(new string[] { "Currency", "OpponentInfo", "MedalInfo", "ButtonHome", "LabelBaseNameOpponent", "TroopsGrid", "LabelDeployInstructions", "LabelCurrencyValueOpponent" }); if (!this.battleData.IsRevenge) { hudConfig.Add("ButtonNextBattle"); } break; case BattleType.PveDefend: hudConfig = new HudConfig(new string[] { "Currency", "PlayerInfo", "LabelBaseNameOpponent", "LabelCurrencyValueOpponent", "TroopsGrid", "LabelDeployInstructions" }); break; case BattleType.PveAttack: case BattleType.PveFue: case BattleType.ClientBattle: hudConfig = new HudConfig(new string[] { "Currency", "OpponentInfo", "ButtonHome", "LabelBaseNameOpponent", "TroopsGrid", "LabelDeployInstructions", "LabelCurrencyValueOpponent" }); break; case BattleType.PveBuffBase: case BattleType.PvpAttackSquadWar: { hudConfig = new HudConfig(new string[] { "OpponentInfo", "LabelBaseNameOpponent", "WarAttack" }); SquadWarManager warManager = Service.Get <SquadController>().WarManager; bool flag = this.battleData.Attacker.PlayerFaction == this.battleData.Defender.PlayerFaction; SquadWarStatusType currentStatus = warManager.GetCurrentStatus(); if (!flag) { hudConfig.Add("BuffsYoursSquadWars"); } if (battleType != BattleType.PveBuffBase) { hudConfig.Add("BuffsOpponentsSquadWars"); } if (this.battleData.Attacker.GuildId != this.battleData.Defender.GuildId && !warManager.IsCurrentlyScoutingOwnedBuffBase()) { hudConfig.Add("WarAttackOpponent"); if (currentStatus == SquadWarStatusType.PhaseAction) { hudConfig.Add("TroopsGrid"); } } if (currentStatus == SquadWarStatusType.PhasePrep) { if (battleType == BattleType.PvpAttackSquadWar) { Service.Get <BuildingController>().EnterSelectMode(); } else { Service.Get <BuildingController>().ExitAllModes(); } } break; } } if (hudConfig != null) { Service.Get <UXController>().HUD.ConfigureControls(hudConfig); } }