private void HandleCastSkill(SprotoType.scene_fight_event_info fight_event) { long uid = fight_event.attacker_uid; Entity scene_entity = SceneMgr.Instance.GetSceneObject(uid); var isMainRole = RoleMgr.GetInstance().IsMainRoleEntity(scene_entity); // isMainRole = false;//test if (scene_entity == Entity.Null || isMainRole) { return; } //TODO:预先判断是否能使用技能 bool is_can_cast = true; if (!is_can_cast) { return; } string assetPath = SkillManager.GetInstance().GetSkillResPath((int)fight_event.skill_id); Debug.Log("OnAckFightEvents assetPath : " + assetPath); var param = new Dictionary <string, object>(); param["FlyHurtWord"] = fight_event.defenders; var timelineInfo = new TimelineInfo { ResPath = assetPath, Owner = scene_entity, Param = param }; TimelineManager.GetInstance().AddTimeline(uid, timelineInfo, SceneMgr.Instance.EntityManager); }
private void HandleCastSkill(SprotoType.scene_fight_event_info fight_event) { long uid = fight_event.attacker_uid; Entity scene_entity = SceneMgr.Instance.GetSceneObject(uid); var isMainRole = RoleMgr.GetInstance().IsMainRoleEntity(scene_entity); // isMainRole = false;//test if (scene_entity == Entity.Null || isMainRole) { return; } //TODO:预先判断是否能使用技能 bool is_can_cast = true; if (!is_can_cast) { return; } //更新朝向 Transform trans = SceneMgr.Instance.EntityManager.GetComponentObject <Transform>(scene_entity); // trans.rotation = Quaternion.Euler(trans.eulerAngles.x, fight_event.direction/100, trans.eulerAngles.z); trans.LookAt(new Vector3(fight_event.target_pos_x / GameConst.RealToLogic, fight_event.target_pos_y / GameConst.RealToLogic, fight_event.target_pos_z / GameConst.RealToLogic)); //播放攻击动作 string assetPath = SkillManager.GetInstance().GetSkillResPath((int)fight_event.skill_id); Debug.Log("OnAckFightEvents assetPath : " + assetPath); var param = new Dictionary <string, object>(); param["FlyHurtWord"] = fight_event.defenders; var timelineInfo = new TimelineInfo { ResPath = assetPath, Owner = scene_entity, Param = param }; TimelineManager.GetInstance().AddTimeline(uid, timelineInfo, SceneMgr.Instance.EntityManager); }