public static void LoadTexture(string textureName, string filePath) { Texture2D tex; using (var stream = File.OpenRead(filePath)) TextureDictionary[textureName] = tex = Texture2D.FromStream(GraphicsDeviceManager.GraphicsDevice, stream); var spriteObj = new SpritesheetObj(textureName, filePath); spriteObj.AddImageData(0, 0, 0, tex.Bounds.Center.X, tex.Bounds.Center.Y, tex.Width, tex.Height); SpriteDictionary[textureName] = spriteObj; }