public void AddWord(SpritesAndText info) { spritesAndText = info; GameObject a = Instantiate(newWord); ActualObjectiveProperties actualObjectiveProperties = a.GetComponent <ActualObjectiveProperties>(); actualObjectiveProperties.SetPropieties(spritesAndText.GetClueSprite(), spritesAndText.GetPlaceSprite(), spritesAndText.GetStatusSprite(), spritesAndText.GetClueText(), spritesAndText.GetObjectiveText()); actualObjectiveProperties.UpdateProperties(); actualObjectiveProperties.HidePanel(); a.transform.SetParent(wordsPanel.transform, false); }
void AddObjective(int i) { //Debug.Log("adding objetive " + i); spritesAndText = collectablesList[i].GetComponent <SpritesAndText>(); GameObject a = Instantiate(objective); ActualObjectiveProperties actualObjectiveProperties = a.GetComponent <ActualObjectiveProperties>(); actualObjectiveProperties.SetPropieties(spritesAndText.GetClueSprite(), spritesAndText.GetPlaceSprite(), spritesAndText.GetStatusSprite(), spritesAndText.GetClueText(), spritesAndText.GetObjectiveText()); actualClueController.SetPropieties(spritesAndText.GetClueSprite(), spritesAndText.GetPlaceSprite(), spritesAndText.GetClueText()); actualObjectiveProperties.UpdateProperties(); actualClueController.UpdateProperties(); actualObjectiveProperties.HidePanel(); a.transform.SetParent(objectivesNewPanel.transform, false); }