private void tweenBone(SpriterBone currentBone, SpriterBone nextBone, int i, long startTime, long endTime) { currentBone.copyValuesTo(this.tempBones[i]); this.tempBones[i].setTimeline((nextBone != null) ? currentBone.getTimeline() : -1 ); SpriterAbstractObject parent = (this.tempBones[i] .hasParent()) ? this.tempBones[this.tempBones[i].getParentId()] : this.tempParent; if (nextBone != null) { if (parent != this.tempParent) { if (!currentBone.getParent().equals(nextBone.getParent())) { nextBone = (SpriterBone)this.getTimelineObject(currentBone , this.tempBones2); SpriterCalculator.reTranslateRelative(parent, nextBone); nextBone.setAngle(nextBone.getAngle() * this.flippedX * this.flippedY); } } else { if (nextBone.hasParent()) { nextBone = (SpriterBone)this.getTimelineObject(currentBone , this.tempBones2); SpriterCalculator.reTranslateRelative(parent, nextBone); nextBone.setAngle(nextBone.getAngle() * this.flippedX * this.flippedY); } } if (this.tempBones[i].active) { this.interpolateAbstractObject(this.tempBones[i], currentBone, nextBone, startTime , endTime); } } this.moddedBones[currentBone.getId()].modSpriterBone(this.tempBones[i]); if (this.transitionFixed) { this.tempBones[i].copyValuesTo(this.lastFrame.getBones()[i]); } else { this.tempBones[i].copyValuesTo(this.lastTempFrame.getBones()[i]); } if (!this.tempBones[i].hasParent() || !this.moddedBones[currentBone.getId()].isActive ()) { this.tempBones[i].setX(this.tempBones[i].getX() + this.pivotX); this.tempBones[i].setY(this.tempBones[i].getY() + this.pivotY); } this.translateRelative(this.tempBones[i], parent); }
public virtual SpriterBone merge(BoneRef @ref, Key key) { Bone obj = key.getBone(); SpriterBone bone = new SpriterBone(); bone.setTimeline(@ref.getTimeline()); bone.setId(@ref.getId()); bone.setParentId(@ref.getParent()); bone.setAngle(obj.getAngle()); bone.setScaleX(obj.getScaleX()); bone.setScaleY(obj.getScaleY()); bone.setX(obj.getX()); bone.setY(obj.getY()); bone.setSpin(key.getSpin()); return(bone); }
protected override void resolve(float x, float y, int chainLength, SpriterAbstractObject effector, SpriterAbstractPlayer player) { base.updateRecursively(player, effector); float xx = effector.getX() + (float)System.Math.Cos(SpriterCalculator.DegreeToRadian(effector .getAngle())) * Com.Brashmonkey.Spriter.draw.AbstractDrawer.BONE_LENGTH * effector .getScaleX(); float yy = effector.getY() + (float)System.Math.Sin(SpriterCalculator.DegreeToRadian(effector .getAngle())) * Com.Brashmonkey.Spriter.draw.AbstractDrawer.BONE_LENGTH * effector .getScaleX(); effector.setAngle(Com.Brashmonkey.Spriter.SpriterCalculator.angleBetween(effector .getX(), effector.getY(), x, y)); if (player.getFlipX() == -1) { effector.setAngle(effector.getAngle() + 180f); } SpriterBone parent = null; if (effector.hasParent()) { parent = player.getRuntimeBones()[effector.getParentId()]; } //effector.copyValuesTo(temp); //SpriterCalculator.reTranslateRelative(parent, temp); //if(effector instanceof SpriterBone) temp.copyValuesTo(player.lastFrame.getBones()[effector.getId()]); //else temp.copyValuesTo(player.lastFrame.getObjects()[effector.getId()]); for (int i = 0; i < chainLength && parent != null; i++) { if (Com.Brashmonkey.Spriter.SpriterCalculator.distanceBetween(xx, yy, x, y) <= this .tolerance) { SpriterBone p = null; if (parent.hasParent()) { p = player.getRuntimeBones()[parent.getParentId()]; } int j = 0; while (p != null && j < chainLength) { base.updateRecursively(player, p); if (p.hasParent()) { p = player.getRuntimeBones()[p.getParentId()]; } else { p = null; } j++; } return; } parent.setAngle(parent.getAngle() + Com.Brashmonkey.Spriter.SpriterCalculator.angleDifference (Com.Brashmonkey.Spriter.SpriterCalculator.angleBetween(parent.getX(), parent.getY (), x, y), Com.Brashmonkey.Spriter.SpriterCalculator.angleBetween(parent.getX(), parent.getY(), xx, yy))); base.updateRecursively(player, parent); if (parent.hasParent()) { parent = player.getRuntimeBones()[parent.getParent().getId()]; } else { parent = null; } xx = effector.getX() + (float)System.Math.Cos(SpriterCalculator.DegreeToRadian(effector.getAngle ())) * Com.Brashmonkey.Spriter.draw.AbstractDrawer.BONE_LENGTH * effector.getScaleX (); yy = effector.getY() + (float)System.Math.Sin(SpriterCalculator.DegreeToRadian(effector.getAngle ())) * Com.Brashmonkey.Spriter.draw.AbstractDrawer.BONE_LENGTH * effector.getScaleX (); } }