void Init() { int[] mess_list = { 0 }; Initialise(350, "Test App", mess_list); Heap = new OS.DynamicAreaHeap("C# Sprites", 4 * 1024, // 4KB Initial 10 * 1024 * 1024); // 10MB Max // Allocate 1MB of memory from the dynamic area to use as a sprite area. var sprite_area = Heap.Alloc(1 * 1024 * 1024); SpriteArea = new OSSpriteOp.SpriteArea(sprite_area, 1 * 1024 * 1024); CreateSprite(); Wimp.WindowAttributes attributes = new Wimp.WindowAttributes("CSharp Sprites"); attributes.WorkArea = new OS.Rect(0, 0, 2000, 2000); attributes.UserRedrawn = true; SpriteWindow window = new SpriteWindow(Sprites, attributes); // Use a lambda expression for the Quit handler. window.Closed += (sender, e) => Quit = true; window.Open(new OS.Rect(100, 100, 2000, 1500), // Visible area new OS.Coord(0, 2000), // Scroll offsets Wimp.WindowStackPosition.Top); }
static void Init() { // Gets existing open window or if none, make a new one: SpriteWindow window = (SpriteWindow)EditorWindow.GetWindow(typeof(SpriteWindow)); window.Show(); window.name = "Sprite Window"; }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); BasicWindow mainWindow = new SpriteWindow(); mainWindow.CreateRecord(); ApplicationContext theApplicationRecord = new ApplicationContext(mainWindow.record); Application.Run(theApplicationRecord); }