void PlayEffects(object obj) { EffectsPoint.ClearChild(); EffectsObj = CreatObjectToNGUI.InstantiateObj(IconPrefabManager.Instance.getIcon("JH_UI_BG_7002"), EffectsPoint); SpriteSmoothFlag spriteSmoothFlag = EffectsObj.AddComponent <SpriteSmoothFlag>(); Color color1 = Color.white; color1.a = 0; Color color2 = Color.white; spriteSmoothFlag.BeginFlag(3, 0.5f, color1, color2, FlagComplete); }
public void PlayEffects(object obj) { if (!CanChangeButton) { return; } this.skillButtonStatus = SkillButtonStatus.Enable; SetMyButtonActive(true); EffectsPoint.ClearChild(); if (IconPrefabManager.Instance != null) { //EffectsObj = CreatObjectToNGUI.InstantiateObj(IconPrefabManager.Instance.getIcon("JH_UI_BG_7002"), EffectsPoint); if (SpecialType == SpecialSkillType.Meaning) { EffectsObj = CreatObjectToNGUI.InstantiateObj(SirenSkillEffectPrefab, EffectsPoint); } else { EffectsObj = CreatObjectToNGUI.InstantiateObj(EffectPrefab, EffectsPoint); SpriteSmoothFlag spriteSmoothFlag = EffectsObj.AddComponent <SpriteSmoothFlag>(); Color color1 = Color.white; color1.a = 0; Color color2 = Color.white; spriteSmoothFlag.BeginFlag(3, 0.5f, color1, color2, FlagComplete); } } Label_CDTime.gameObject.SetActive(false); //Color color1 = Color.white; //color1.a = 0; //EffectsObj.GetComponent<UISprite>().alpha = 0; //Color color2 = Color.white; //TweenAlpha.Begin(EffectsObj,0.2f,1); ////spriteSmoothFlag.BeginFlag(2, color1, color2, EffectsFlagComplete); //StartCoroutine(EffectsDisable()); }
public void FlagMPProgressBar(object obj) { MPBackground.BeginFlag(3, 0.5f, Color.white, Color.red, null); }