Inheritance: MonoBehaviour
示例#1
0
    // Use this for initialization
    void Start()
    {
        lr = GetComponent<LineRenderer>();
        slicer = GetComponent<SpriteSlice>();

        lr.SetWidth(0.1f, 0.1f);

        lr.SetVertexCount(0);
        lineVerticies = new List<Vector3>();

        timeDelete = LINE_DELETE_ITERATOR;
        timeDraw = 0.0f;

        laserTimer = 0.0f;
        laserCanFire = true;

        disruptTimer = 0.0f;

        generalUseTimer = 0.0f;

        mode = INPUT_MODE.NORMAL;
    }
示例#2
0
	void Start () {
		slicer = GetComponent<SpriteSlice>();
	}