// void SetUpgradeState(ENUM_UPGRADE_STATE state, int iIndex, int iOption) { switch (state) { case ENUM_UPGRADE_STATE.NONE: break; case ENUM_UPGRADE_STATE.EXPERIENCE: { if ((iIndex > 9999) || (iIndex < 0)) { iIndex = 0; //out of range } string sResult = Convert.ToString(iIndex); int iMaxDigit = 4; //位數上限 for (int i = 0; i < iMaxDigit; i++) { UpgradeExp[i].SetActive(true); //reset } int iCount = 0; for (int i = 0; i < sResult.Length; i++) { string s = "" + sResult[sResult.Length - 1 - i]; //從此字串個位數開始 int vOut = int.Parse(s); if (i >= iMaxDigit) { break; //防當 } UpgradeExp[iMaxDigit - 1 - i].GetComponent <JSK_MenuObject>().setMenuState(JSK_MenuState.ENUM_SPRITE_INDEX, vOut); //從畫面上的個位數開始 iCount++; } for (/* */; iCount < iMaxDigit; iCount++) { UpgradeExp[iMaxDigit - 1 - iCount].GetComponent <JSK_MenuObject>().setMenuState(JSK_MenuState.ENUM_SPRITE_INDEX, 0); //從畫面上的個位數開始補0 } break; } case ENUM_UPGRADE_STATE.LEVEL: { if ((iIndex > 9999) || (iIndex < 0)) { iIndex = 0; //out of range } string sResult = Convert.ToString(iIndex); int iMaxDigit = 4; //位數上限 for (int i = 0; i < iMaxDigit; i++) { UpgradeLevel[i].SetActive(true); //reset } int iCount = 0; for (int i = 0; i < sResult.Length; i++) { string s = "" + sResult[i]; //從此字串最高位數開始 int vOut = int.Parse(s); if (i >= iMaxDigit) { break; //防當 } UpgradeLevel[i].GetComponent <JSK_MenuObject>().setMenuState(JSK_MenuState.ENUM_SPRITE_INDEX, vOut); //從畫面上的最高位數開始 iCount++; } for (/* */; iCount < iMaxDigit; iCount++) { UpgradeLevel[iCount].SetActive(false); //把未顯示的位數Hide } break; } case ENUM_UPGRADE_STATE.MONEY: { if ((iIndex > 9999) || (iIndex < 0)) { iIndex = 0; //out of range } string sResult = Convert.ToString(iIndex); int iMaxDigit = 4; //位數上限 for (int i = 0; i < iMaxDigit; i++) { UpgradeMoney[i].SetActive(true); //reset } int iCount = 0; for (int i = 0; i < sResult.Length; i++) { string s = "" + sResult[sResult.Length - 1 - i]; //從此字串個位數開始 int vOut = int.Parse(s); if (i >= iMaxDigit) { break; //防當 } UpgradeMoney[iMaxDigit - 1 - i].GetComponent <JSK_MenuObject>().setMenuState(JSK_MenuState.ENUM_SPRITE_INDEX, vOut); //從畫面上的個位數開始 iCount++; } for (/* */; iCount < iMaxDigit; iCount++) { UpgradeMoney[iMaxDigit - 1 - iCount].SetActive(false); //把未顯示的位數Hide } break; } case ENUM_UPGRADE_STATE.RATIO: { if ((iIndex > 9999) || (iIndex < 0)) { iIndex = 0; //out of range } string sResult = Convert.ToString(iIndex); int iMaxDigit = 4; //位數上限 for (int i = 0; i < iMaxDigit; i++) { UpgradeRatio[i].SetActive(true); //reset } int iCount = 0; for (int i = 0; i < sResult.Length; i++) { string s = "" + sResult[sResult.Length - 1 - i]; //從此字串個位數開始 int vOut = int.Parse(s); if (i >= iMaxDigit) { break; //防當 } SpriteRendererUtility.Instance().SetGameObjectSprite(UpgradeRatio[iMaxDigit - 1 - i], vOut, iOption); iCount++; } for (/* */; iCount < iMaxDigit; iCount++) { UpgradeRatio[iMaxDigit - 1 - iCount].SetActive(false); //把未顯示的位數Hide } break; } case ENUM_UPGRADE_STATE.EMPTY: { int iRandomBehaviour = UnityEngine.Random.Range(0, 3); SpriteRendererUtility.Instance().SetGameObjectNumber(UpgradeEmpty, 359, 4, iOption, iRandomBehaviour); break; } default: break; } }
// Use this for initialization void Start() { Self = this; }