public override void LoadGame() { //texture = TK.ContentPipeline.LoadTexture("Textures/char.png"); //x = 0; //y = 0; //vX = 0; //vY = 0; //dX = 0.3f; //dY = 0.3f; //aX = 0.1f; //aY = 0.1f; //r = 0; //pX = 0; //pY = 0; //pvX = 0; //pvY = 0; //Loader.LoadTextures(); //Loader.LoadSoundEffects(); //Loader.LoadFonts(); //gameplay.Load(); _sprites.Add(new Player("char.png", 1)); SpriteRender.SetView(0, 0, 800, 600, 1); }
public void DrawGame(TimeSpan delta) { SpriteRender.SetView((float)level.Player.X, (float)level.Player.Y, (float)800, (float)600, 5.0f); foreach (var body in world._bodies) { var sprite = body as Sprite; sprite.Draw(); } hud.Draw(); }