示例#1
0
 private void Change(object sender, EventArgs e)
 {
     animator.SetTrigger("Transitioning");
     currentState = (currentState + 1) % 2;
     if (box.enabled == true)
     {
         box.enabled             = false;
         circle.enabled          = false;
         this.gameObject.layer   = 2;
         render.sortingLayerName = "HighBackground";
     }
     else
     {
         box.enabled             = true;
         circle.enabled          = true;
         this.gameObject.layer   = 0;
         render.sortingLayerName = "Foreground";
     }
     picker.SimplePick(currentState);
 }