/// <summary> /// Creates a new instance of the <see cref="Rift.Forms.SpriteButton"/> class. /// </summary> public SpriteButton() { base.BackColor = Color.Transparent; base.Text = string.Empty; Size = new Size(48, 24); spriteOrientation = SpriteOrientation.Auto; }
private static SpriteOrientation ParseSpriteOrientation(XElement element, string attrName) { XAttribute attribute = element.Attribute(attrName); SpriteOrientation returnValue = SpriteOrientation.Up; if (attribute != null) { string s = (string)attribute; if (s.Equals(GenericParser.upsidedown)) { returnValue = SpriteOrientation.Down; } else if (s.Equals(GenericParser.rightside)) { returnValue = SpriteOrientation.Up; } else if (s.Equals(GenericParser.left)) { returnValue = SpriteOrientation.Left; } else if (s.Equals(GenericParser.right)) { returnValue = SpriteOrientation.Right; } } else { returnValue = IEnemyDefaultValues.Orientation; } return(returnValue); }
private void SpawnNeedle(SpriteOrientation orientation) { NeedleEnemy needle = null; for (int i = needles.Count - 1; i >= 0; i--) //Grab a dead needle from the list or... { if (needles[i].IsAlive) { continue; } needle = needles[i]; break; } if (needle == null) //make a new one if there were no dead needles to grab { needle = new NeedleEnemy(needleRect, this.Power, needleSpeed, needleFrequency, orientation, CollisionType.Liquid, MessageToReceivers); needles.Add(needle); } else { needle.Position = new Vector2(needleRect.X, needleRect.Y); needle.SetOrientation(orientation); needle.IsAlive = true; } CollisionDetector.AddCollidable(needle); }
public static AbstractAnimatedSprite GetCharacterPushingSprite(int type, SpriteOrientation orientation) { AbstractAnimatedSprite sprite = new CharacterPushingSprite(orientation); sprite.Texture = content.Load <Texture2D>(ReturnCorrectResourceName(type, false, "Push")); return(sprite); }
public static AbstractAnimatedSprite GetCharacterJumpingSprite(int type, SpriteOrientation orientation, bool isCharacterHoldingAnItem) { AbstractAnimatedSprite sprite = new CharacterJumpingSprite(orientation); sprite.Texture = content.Load <Texture2D>(ReturnCorrectResourceName(type, isCharacterHoldingAnItem, "Jump")); return(sprite); }
public static AbstractAnimatedSprite GetSpikedTerrain(SpriteOrientation orientation) { AbstractAnimatedSprite sprite = new SpikedTerrainSprite(orientation); sprite.Texture = content.Load <Texture2D>("Sprites\\EnvironmentSprites\\EnvironmentDesert\\SpikedTerrain"); return(sprite); }
public static AbstractAnimatedSprite GetNeedleSprite(SpriteOrientation spriteOrientation) { AbstractAnimatedSprite sprite = new NeedleSprite(spriteOrientation); sprite.Texture = content.Load <Texture2D>("Sprites\\EnemySprites\\EnemyDesert\\NeedleSprite"); return(sprite); }
public SpikedTerrainSprite(SpriteOrientation orientation) { this.AnimationSpeed = .1f; this.animationIndex = 0f; this.frameWidth = 16; this.frameHeight = 16; this.frameCount = 1; this.orientation = orientation; }
public static ConveyorSprite GetConveyorSprite(int blockWidth, SpriteOrientation orientation, float rotationSpeed) { ConveyorSprite sprite = new ConveyorSprite(blockWidth, orientation, rotationSpeed); sprite.SetLeftTexture(content.Load <Texture2D>("Sprites\\InteractableSprites\\InteractableDesert\\ConveyorLeft")); sprite.SetMiddleTexture(content.Load <Texture2D>("Sprites\\InteractableSprites\\InteractableDesert\\ConveyorMiddle")); sprite.SetRightTexture(content.Load <Texture2D>("Sprites\\InteractableSprites\\InteractableDesert\\ConveyorRight")); sprite.PrepareConveyor(); return(sprite); }
public ConveyorSprite(int blockWidth, SpriteOrientation spriteOrientation, float rotationSpeed) { this.SpriteOrientation = spriteOrientation; this.RotationSpeed = rotationSpeed; this.blockWidth = blockWidth; AnimationSpeed = rotationSpeed * animationToSpeedScale; animationIndex = 0f; frameWidth = 8; frameHeight = 8; frameCount = 4; textureRects = new List <Rectangle>(blockWidth); }
public NeedleSprite(SpriteOrientation spriteOrientation) { this.spriteOrientation = spriteOrientation; AnimationSpeed = .05f; animationIndex = 0f; frameWidth = 16; frameHeight = 16; frameCount = 1; spriteX = 3; spriteY = 7; spriteWidth = 8; spriteHeight = 3; }
//Response Methods public void ChangeDirection() { if (spriteOrientation == SpriteOrientation.Up) { spriteOrientation = SpriteOrientation.Down; } else if (spriteOrientation == SpriteOrientation.Down) { spriteOrientation = SpriteOrientation.Up; } Velocity = new Vector2(0, -Velocity.Y); isJumping = false; sprite = SpriteFactory.GetSpiderSprite(this.spriteOrientation); }
public SpiderEnemy(Rectangle position, int power, int speed, int jumpFrequency, SpriteOrientation spriteOrientation, CollisionType collisionType, string message) { this.Position = new Vector2(position.X, position.Y); this.Size = new Vector2(position.Width, position.Height); this.Power = power; this.Velocity = new Vector2(0, (spriteOrientation == SpriteOrientation.Up ? -1 : 1) * speed); this.isJumping = false; this.jumpFrequency = jumpFrequency; this.jumpCurrent = 0; this.IsAlive = true; this.ShouldNotifyReceivers = false; this.spriteOrientation = spriteOrientation; this.sprite = SpriteFactory.GetSpiderSprite(this.spriteOrientation); this.CollisionType = collisionType; this.MessageToReceivers = message; }
void Update() { if (Input.GetAxis("Vertical") < 0) { direction = SpriteOrientation.ORIENT_DOWN; } if (Input.GetAxis("Vertical") > 0) { direction = SpriteOrientation.ORIENT_UP; } if (Input.GetAxis("Horizontal") > 0) { direction = SpriteOrientation.ORIENT_RIGHT; } if (Input.GetAxis("Horizontal") < 0) { direction = SpriteOrientation.ORIENT_LEFT; } if (isCarrying) { if (Input.GetKeyDown("space")) { isCarrying = false; item = carryLocation.GetChild(0); switch (direction) { case SpriteOrientation.ORIENT_DOWN: item.position = dropLocationFront.position; break; case SpriteOrientation.ORIENT_UP: item.position = dropLocationBack.position; break; case SpriteOrientation.ORIENT_RIGHT: item.position = dropLocationRight.position; break; case SpriteOrientation.ORIENT_LEFT: item.position = dropLocationLeft.position; break; } item.parent = null; Debug.Log("Dropping Up Bomb"); } } }
public void Parse(IEnumerable <XElement> items) { foreach (XElement element in items) { Rectangle position = ParsePosition(element); CollisionType collisionType = ParseCollisionType(element); string message = ParseMessage(element); if (element.Name.ToString().Equals(GenericParser.crate)) { CrateItem c = new CrateItem(position, SpriteFactory.GetCrateSprite(), collisionType, message); ItemList.Add(c); } else if (element.Name.ToString().Equals(GenericParser.boulder)) { BoulderItem b = new BoulderItem(position, SpriteFactory.GetBoulderSprite(), collisionType, message); ItemList.Add(b); } else if (element.Name.ToString().Equals(GenericParser.falsebrick)) { FalseBrick f = new FalseBrick(SpriteFactory.GetBrickSprite(), ParsePosition(element), ParseCollisionType(element), ParseBool(element, GenericParser.isWaitingForActivationAttr), message); ItemList.Add(f); } else if (element.Name.ToString().Equals(GenericParser.button)) { ButtonItem b = new ButtonItem(position, SpriteFactory.GetButtonSprite(), collisionType, message); ItemList.Add(b); } else if (element.Name.ToString().Equals(GenericParser.fishbowl)) { PickupItem f = new PickupItem(position, SpriteFactory.GetFishbowlSprite(), collisionType, message); ItemList.Add(f); } else if (element.Name.ToString().Equals(GenericParser.joebota)) { PickupItem jb = new PickupItem(position, SpriteFactory.GetJoeBotaSprite(), collisionType, message); ItemList.Add(jb); } else if (element.Name.ToString().Equals(GenericParser.door)) { Door d = new Door(ParseInt(element, GenericParser.nextLevelAttr), ParseBool(element, GenericParser.isWaitingForActivationAttr), SpriteFactory.GetDoorSprite(), position, collisionType, message); ItemList.Add(d); } else if (element.Name.ToString().Equals(GenericParser.continuousbutton)) { ContinuousButton b = new ContinuousButton(position, SpriteFactory.GetButtonSprite(), collisionType, message); ItemList.Add(b); } else if (element.Name.ToString().Equals(GenericParser.conveyor)) { int blockWidth = ParseInt(element, GenericParser.blockWidthAttr); SpriteOrientation orientation = ParseSpriteOrientation(element, GenericParser.orientionAttr); float speed = ParseFloat(element, GenericParser.speedAttr); Conveyor c = new Conveyor( new Vector2(position.X, position.Y), blockWidth, speed, orientation, ParseFloat(element, GenericParser.activatedSpeedAttr), ParseSpriteOrientation(element, GenericParser.activatedOrientationAttr), SpriteFactory.GetConveyorSprite(blockWidth, orientation, speed)); ItemList.Add(c); } else if (element.Name.ToString().Equals(GenericParser.teleporter)) { Teleporter teleporter = new Teleporter(SpriteFactory.GetTeleporterSprite(), ParsePosition(element), ParseCollisionType(element), new Vector2(ParseInt(element, GenericParser.newXAttr), ParseInt(element, GenericParser.newYAttr)), ParseBool(element, GenericParser.isWaitingForActivationAttr), message); ItemList.Add(teleporter); } } }