private void cmdTest_Click(object sender, RoutedEventArgs e) { // Objekte erstellen IGFXObject obj1 = new SpriteObject("Test Sprite"); //IGFXObject obj2 = new CarObject("Test Auto"); // erstellt ParticleSystem. passt nicht zu neuer Baumstruktur IGFXObject obj2 = new SpriteObjectElastic("Fussball"); IGFXObjComposition comp2 = new GFXComposition("Blumenbeet"); comp2.AddObject(new SpriteObject("Sehr grüne Pflanze")); comp2.AddObject(new SpriteObject("Maiglöckchen")); IGFXObjComposition comp1 = new GFXComposition("Zusammengebautes Object"); comp1.AddObject(new SpriteObject("Teil 1")); comp1.AddObject(new SpriteObject("Teil 2")); comp1.AddObject(comp2); comp1.AddObject(new SpriteObject("Teil 3")); MainGFX.AddObject(obj1); MainGFX.AddObject(obj2); MainGFX.AddObject(comp1); // Objekt-Baum listen lstTree.ItemsSource = MainGFX.ToList(); }
private void lstSprites_KeyDown(object sender, System.Windows.Input.KeyEventArgs e) { SpriteObject obj = (lstSprites.SelectedItem as SpriteObject); if (obj != null) { // Space not possible switch (e.Key) { case Key.Delete: ThisLevel.Sprites.Remove(obj); MainGFX.RemoveObject(obj); lstSprites.Items.Refresh(); break; case Key.Enter: obj.Animated = !obj.Animated; lstSprites.Items.Refresh(); break; default: break; } } }
public UserSelectComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound, ChangableList <User> users) : base(device) { this.resourceManager = resourceManager; this.sound = sound; this.AddChild(back = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png"))); back.AddChild(new TextureString(device, Utility.Language["PlayerManager"], 30, PPDColors.White) { Position = new Vector2(35, 30) }); back.AddChild(userSprite = new SpriteObject(device) { Position = new Vector2(40, 80) }); this.AddChild(new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0.75f }); Inputed += ItemSettingComponent_Inputed; GotFocused += ItemSettingComponent_GotFocused; foreach (var user in users) { if (user.IsSelf) { continue; } userSprite.AddChild(new UserComponent(device, resourceManager, user)); } AdjustPosition(); users.ItemChanged += users_ItemChanged; }
public CityObject(CityLevel cityLevel, Texture2D texture, Vector2 pos, Vector2 size) { this.cityLevel = cityLevel; this.bounds = new Vectangle(ClampToShelf(pos), size); this.sprite = new SpriteObject(texture, bounds.Origin, size); sprite.layerDepth = 0.0f; }
public override void Load() { OnLoadProgressed(0); var temp = new SpriteObject(device); OnLoadProgressed(10); this.AddChild((controllerSprite = new SpriteObject(device))); movieController = new MovieController(device, resourceManager, null); controllerSprite.AddChild(movieController); OnLoadProgressed(20); this.AddChild(temp); OnLoadProgressed(30); temp.AddChild((selection = new LineRectangleComponent(device, resourceManager, PPDColors.Selection) { RectangleWidth = 180, RectangleHeight = 100, Position = new SharpDX.Vector2(10, 190) })); OnLoadProgressed(50); temp.AddChild((thumbSprite = new SpriteObject(device))); OnLoadProgressed(60); temp.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("leftmenu.png")) { Alpha = 0.5f, Scale = new SharpDX.Vector2(1.2f, 1) }); OnLoadProgressed(80); this.AddChild((movieSprite = new SpriteObject(device))); OnLoadProgressed(90); GotFocused += MoviePanel_GotFocused; Inputed += MoviePanel_Inputed; OnLoadProgressed(100); }
public UpdateScoreControl(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound) : base(device) { this.resourceManager = resourceManager; this.sound = sound; mainSprite = new SpriteObject(device) { Position = new Vector2(40, 80) }; this.AddChild(scrollBar = new RectangleComponent(device, resourceManager, PPDColors.White) { Position = new Vector2(755, 80), RectangleHeight = 330, RectangleWidth = 5 }); this.AddChild(mainSprite); this.AddChild(back = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png"))); this.AddChild(new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0.65f }); back.AddChild(new TextureString(device, Utility.Language["UpdateScore"], 30, PPDColors.White) { Position = new Vector2(35, 30) }); GotFocused += UpdateScoreControl_GotFocused; Inputed += UpdateScoreControl_Inputed; }
private static void add_sprite_object(ILuaState lua, GameObject obj) { SpriteObject sobj = obj.GetComponent <SpriteObject>(); push_new <SpriteObject>(lua, klassName, sobj, obj); lua.SetField(-2, "sprite_object"); }
// Default constructer public BoxCollider(SceneObject sceneObject, SpriteObject spriteObject) { this.sceneObject = sceneObject; this.spriteObject = spriteObject; this.min2D = new Vector2(sceneObject.position.x - spriteObject.width / 2, sceneObject.position.y - spriteObject.height / 2); this.min2D = new Vector2(sceneObject.position.x + spriteObject.width / 2, sceneObject.position.y + spriteObject.height / 2); }
public override void OnOtherObjectStayMovement(float deltaPos, SpriteObject target) { base.OnOtherObjectStayMovement(deltaPos, target); if (target.ItemType == Items.BRUSH) { Brush tBrush = target as Brush; if (tBrush.InkValue <= 0) { //GetComponent<SpriteRenderer>().materials[0].; //GetComponent<SpriteRenderer>().materials[0].SetFloat("_y", offsetY); return; } tBrush.BrushHead.GetComponent <Collider2D>(); float offsetX = Mathf.Clamp((targetBound.x + tBrush.BrushHead.transform.position.x - transform.position.x) / targetBound.x, 0.0f, 2.0f) / 2.0f; float offsetY = Mathf.Clamp((targetBound.y + tBrush.BrushHead.transform.position.y - transform.position.y) / targetBound.y, 0.0f, 2.0f) / 2.0f; GetComponent <SpriteRenderer>().materials[0].SetFloat("_x", offsetX); GetComponent <SpriteRenderer>().materials[0].SetFloat("_y", offsetY); Debug.LogWarning(offsetX + "," + offsetY); Debug.DrawLine(tBrush.BrushHead.transform.position, transform.position, Color.red); } }
private async Task SetGraphic(SpriteObject spriteObject, bool isOpen) { if ((isOpen && spriteObject.SpriteRenderer.sprite == GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Open) || (!isOpen && spriteObject.SpriteRenderer.sprite == GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Closed)) { return; } if (isOpen) { for (int i = 0; i < GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Transition.Length; i++) { spriteObject.SetGraphic(GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Transition[i]); await Task.Delay(25); } } else { for (int i = GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Transition.Length - 1; i >= 0; i--) { spriteObject.SetGraphic(GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Transition[i]); await Task.Delay(25); } } spriteObject.SetGraphic(isOpen ? GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Open : GameManager.GraphicsDictionary.WireDoorSprites.WireDoor_Closed); }
public override void Load() { OnLoadProgressed(0); gameList = new GameList(); HandleOverFocusInput = true; listSprite = new SpriteObject(device); this.AddChild((select = new LineRectangleComponent(device, resourceManager, PPDColors.Selection) { RectangleWidth = 800, RectangleHeight = 90 })); OnLoadProgressed(20); this.AddChild(listSprite); OnLoadProgressed(30); int iter = 0; foreach (GameLoader gl in gameList.List) { Add(gl); iter++; OnLoadProgressed(30 + 60 * iter / gameList.List.Length); } Inputed += GameListPanel_Inputed; OnLoadProgressed(100); }
public Sound(GameScreen screen, SpriteObject obj, SoundEffect snd, string name = "null") { Screen = screen; Parrent = obj; Name = name; SndEffect = snd.CreateInstance(); }
internal Creature AddCreature(SpriteObject sprite, Coordinates pos) { Creature newCreature = new Creature(); Creature returnCreature = new Creature(); if (pos == null) { pos = new Coordinates(0, 0, 0); } newCreature = new Creature(sprite.SpriteName, sprite, pos); if (!ContainsCreature(pos)) { Creatures.Add(newCreature); returnCreature = newCreature; } else { Creature c = ReplaceCreature(pos, newCreature); c.WasReplaced = true; returnCreature = c; } return(returnCreature); }
internal Item AddItem(SpriteObject sprite, Coordinates pos, int zorder = 0) { Item newItem = new Item(); Item returnItem = new Item(); if (pos == null) { pos = new Coordinates(0, 0, 0); } newItem = new Item(sprite, sprite.SpriteName, pos, zorder); if (!ContainsItem(pos, zorder)) { Items.Add(newItem); returnItem = newItem; } else { Item i = ReplaceItem(pos, newItem); i.WasReplaced = true; returnItem = i; } return(returnItem); }
public Button(int id, string name, SpriteObject sprite, int width, int height, Vector2 position, string text = "", bool visible = false, SpriteObject pressedSprite = null, int stroke = 0, bool allowRightClick = false) { Id = id; Name = name; NotPressedSprite = sprite; SpriteObj = sprite; Width = width; Height = height; OffsetPosition = position; Text = text; _buttonArea.Width = width; _buttonArea.Height = height; _buttonArea.X = (int)position.X; _buttonArea.Y = (int)position.Y; Visible = visible; AllowRightClick = allowRightClick; Stroke = stroke; CountClick = ClickState.Try; DrawColor = Color.White; if (pressedSprite == null) { PressedSprite = sprite; } else { PressedSprite = pressedSprite; } }
internal Tile AddTile(SpriteObject sprite, Coordinates pos, int zorder = 0) { var newTile = new Tile(); Tile returnTile; if (pos == null) { pos = new Coordinates(0, 0, 0); } if (sprite == null) { return(newTile); } newTile = new Tile(sprite.SpriteName, sprite, pos, Tiles.Count, true, sprite.Walkthrough, zorder); if (!ContainsTile(GetTilesFromPos(pos), newTile)) { Tiles.Add(newTile); returnTile = newTile; } else { var t = ReplaceTile(GetTilesFromPos(pos), newTile, zorder); t.WasReplaced = true; returnTile = t; } return(returnTile); }
public AirPlane(Texture2D texture, GraphicsDeviceManager graphics) : base(texture) { viewport = new Viewport(graphics.GraphicsDevice.Viewport.Bounds); SpriteObject.Position = new Vector2( viewport.Width / 2, viewport.Height - SpriteObject.GetBoundingRectangle().Height / 2); }
public ImageListItem(int id, string text, SpriteObject sprite, SpriteCollection spriteCollection = null) { Id = id; Text = text; Sprite = sprite; SpriteCollection = spriteCollection; }
public override bool Load() { this.AddChild((allSlideSprite = new SpriteObject(device))); LoadLastCreatedRoom(); firstSprite = new SlideSprite(device, ResourceManager, Sound) { FirstSlide = true }; firstSprite.AddSelection(Utility.Language["CreateRoom"]); firstSprite.AddSelection(Utility.Language["EnterRoom"]); firstSprite.AddSelection(Utility.Language["WaitPlayerAsHost"]); firstSprite.AddSelection(Utility.Language["ConnectToHost"]); allSlideSprite.AddChild(firstSprite); focusManager = new FocusManager(); focusManager.Focus(firstSprite); this.AddChild(new PictureObject(device, ResourceManager, Utility.Path.Combine("background.png"))); firstSprite.Selected += slideSprite_Selected; return(true); }
public override void InitializeEntity(SpriteObject spriteObject, Entity entity) { base.InitializeEntity(spriteObject, entity); var dynamicSpriteObject = (DynamicSpriteObject)spriteObject; dynamicSpriteObject.ResetAnimator("HasWon", "HasFatality"); }
public Creature(string name, SpriteObject sprite, Coordinates coordinates, int spriteid = 0, int magicstr = 0, int strength = 1, int health = 1, int id = 0, int defense = 0, int experience = 1, List <Attack> attacks = null, int realId = -1, bool wasReplaced = false) { Sprite = sprite; Name = name; Position = coordinates; MaxHealth = health; Health = health; Id = id; Visible = true; Type = EntityType.CreatureEntity; Strength = strength; Defense = defense; Experience = experience; MagicStrength = magicstr; WalkState = "Standing"; WalkDirection = "S"; if (attacks != null) { AttackList.AddRange(attacks); } if (sprite != null) { SpriteId = sprite.Id; } else { SpriteId = -1; } RealId = realId; WasReplaced = wasReplaced; }
public override bool Load() { myGame = GameHost as MyGame; this.AddChild((allSlideSprite = new SpriteObject(device))); firstSprite = new SlideSprite(device, ResourceManager, Sound) { FirstSlide = true }; firstSprite.AddSelection(Utility.Language["Exit"]); firstSprite.AddSelection(Utility.Language["Back"]); firstSprite.AddSelection(Utility.Language["KeyAndButtonSetting"]); firstSprite.AddSelection(Utility.Language["VolumeSetting"]); firstSprite.AddSelection(Utility.Language["GoHome"]); allSlideSprite.AddChild(firstSprite); focusManager = new FocusManager(); focusManager.Focus(firstSprite); firstSprite.Selected += slideSprite_Selected; this.MouseRightClick += CloseOverlay_MouseRightClick; this.AddChild(new RectangleComponent(device, ResourceManager, PPDColors.Black) { Alpha = 0.65f, RectangleHeight = 450, RectangleWidth = 800 }); return(true); }
public ChangeVolumeSprite(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, MyGame myGame, ISound sound) : base(device) { this.resourceManager = resourceManager; this.myGame = myGame; this.sound = sound; texts = new TextureString[3]; rects = new RectangleComponent[3]; spheres = new PictureObject[3]; var sprite = new SpriteObject(device, texts[0] = new TextureString(device, Utility.Language["Master"], 18, PPDColors.White), texts[1] = new TextureString(device, Utility.Language["Movie"], 18, PPDColors.White) { Position = new SharpDX.Vector2(0, 25) }, texts[2] = new TextureString(device, Utility.Language["SE"], 18, PPDColors.White) { Position = new SharpDX.Vector2(0, 50) }, rects[0] = new RectangleComponent(device, resourceManager, PPDColors.White) { Position = new SharpDX.Vector2(RectStartX, 10), RectangleHeight = 2, RectangleWidth = RectWidth }, rects[1] = new RectangleComponent(device, resourceManager, PPDColors.White) { Position = new SharpDX.Vector2(RectStartX, 35), RectangleHeight = 2, RectangleWidth = RectWidth }, rects[2] = new RectangleComponent(device, resourceManager, PPDColors.White) { Position = new SharpDX.Vector2(RectStartX, 60), RectangleHeight = 2, RectangleWidth = RectWidth }, spheres[0] = new PictureObject(device, resourceManager, Utility.Path.Combine("sphere.png"), true) { Position = new SharpDX.Vector2(RectStartX, 10) }, spheres[1] = new PictureObject(device, resourceManager, Utility.Path.Combine("sphere.png"), true) { Position = new SharpDX.Vector2(RectStartX, 35) }, spheres[2] = new PictureObject(device, resourceManager, Utility.Path.Combine("sphere.png"), true) { Position = new SharpDX.Vector2(RectStartX, 60) }, select = new PictureObject(device, resourceManager, Utility.Path.Combine("right.png"), true) { Position = new SharpDX.Vector2(30, 0), Scale = new SharpDX.Vector2(0.5f, 0.5f) } ) { Position = new SharpDX.Vector2(160, 225 - 75 / 2f) }; modified = true; this.AddChild(sprite); AdjustPosition(); Inputed += ChangeVolumeSprite_Inputed; LostFocused += ChangeVolumeSprite_LostFocused; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState currentKeyState; UpdateAll(gameTime); // Read the current keyboard state currentKeyState = Keyboard.GetState(); // Get a strongly-typed reference to our sprite SpriteObject sprite = (SpriteObject)GameObjects[0]; // Move the sprite? if (currentKeyState.IsKeyDown(Keys.Up)) { sprite.PositionY -= 5; } if (currentKeyState.IsKeyDown(Keys.Down)) { sprite.PositionY += 5; } if (currentKeyState.IsKeyDown(Keys.Left)) { sprite.PositionX -= 5; } if (currentKeyState.IsKeyDown(Keys.Right)) { sprite.PositionX += 5; } // Check for pressed/released keys. // Loop for each possible pressed key (those that are pressed this update) Keys[] keys = currentKeyState.GetPressedKeys(); for (int i = 0; i < keys.Length; i++) { // Was this key up during the last update? if (_lastKeyState.IsKeyUp(keys[i])) { // Yes, so this key has been pressed System.Diagnostics.Debug.WriteLine("Pressed: " + keys[i].ToString()); } } // Loop for each possible released key (those that were pressed last update) keys = _lastKeyState.GetPressedKeys(); for (int i = 0; i < keys.Length; i++) { // Is this key now up? if (currentKeyState.IsKeyUp(keys[i])) { // Yes, so this key has been released System.Diagnostics.Debug.WriteLine("Released: " + keys[i].ToString()); } } // Store the state for the next loop _lastKeyState = currentKeyState; base.Update(gameTime); }
private static int L_set_preferred_fps(ILuaState lua) { check_identifier(lua, 1, klassName); SpriteObject so = get_component <SpriteObject>(lua, 1); so.player.lwf.SetPreferredFrameRate(lua.ToInteger(2), lua.ToInteger(3)); return(0); }
IEnumerator coro() { yield return(null); SpriteObject sobj = GetComponent <SpriteObject>(); sobj.player.rootMovie.SetEventHandler("finish", () => { Debug.Log("FINISH"); }); }
private static int L_set_play_speed(ILuaState lua) { check_identifier(lua, 1, klassName); SpriteObject so = get_component <SpriteObject>(lua, 1); so.player.SetPlaySpeed((float)lua.ToNumber(2)); return(0); }
public StageManager(PPDDevice device) : base(device) { sprites = new SpriteObject[Enum.GetValues(typeof(LayerType)).Length]; for (int i = 0; i < sprites.Length; i++) { this.AddChild(sprites[i] = new SpriteObject(device)); } }
// @desc 色いじりをクリアする // @decl clear_color_adjustment(self) // @param color カラー private static int L_clear_color_adjustment(ILuaState lua) { check_identifier(lua, 1, klassName); SpriteObject so = get_component <SpriteObject>(lua, 1); so.player.ClearColorAdjustment(); return(0); }
private static int L_set_frame_skip(ILuaState lua) { check_identifier(lua, 1, klassName); SpriteObject so = get_component <SpriteObject>(lua, 1); so.player.lwf.SetFrameSkip(lua.ToBoolean(2)); return(0); }