// Start is called before the first frame update void Start() { var renderer = GetComponent <SpriteRenderer>(); renderer.color = new Color(renderer.color.r, renderer.color.g, renderer.color.b, 0); StartCoroutine(SpriteHelper.FadeIn(renderer, 1.0f)); }
// Start is called before the first frame update void Start() { speed = 0.01f; scaleTarget = transform.localScale; initScale = transform.localScale; var renderer = GetComponentInChildren <SpriteRenderer>(); renderer.color = new Color(renderer.color.r, renderer.color.g, renderer.color.b, 0); StartCoroutine(SpriteHelper.FadeIn(renderer, 1.0f)); }