public AnimatedSprite() { name = SpriteEnum.Not_Initialized; index = Index.Index_Null; sprite = null; imgToSwap = null; }
public void set(SpriteEnum sName, ImageEnum iName, Index index = Index.Index_Null) { this.name = sName; this.index = index; sprite = GameSpriteManager.find(sName, index); imgToSwap = ImageManager.find(iName); }
public void set(BaseSprite spr) { this.sprite = spr; Debug.Assert(sprite != null); this.name = (SpriteEnum)spr.getName(); this.index = spr.getIndex(); }
public override void Render(BufferedGraphics graphics) { for (int y = 0; y < _map.Layout.GetLength(0); y++) { for (int x = _map.Layout.GetLength(1) - 1; x >= 0; x--) { SpriteEnum sprinteEnum = _map.Layout[y, x]; SpriteDetails sprite = _spriteSheets.GetSprite(sprinteEnum); if (sprite != null) { // This is the point where the sprite should be painted. Point pointOnScreen = GraphicsHelper.ConvertMapCoordsToWindowCoords(x, y, _graphicsTracker.MapOffset); // Calculate the anchor location of the sprite. var anchor = new Point(sprite.Location.X + sprite.Location.Width / 2, sprite.Location.Y + sprite.Location.Height - 32); int xx = anchor.X - sprite.Location.X; int yy = anchor.Y - sprite.Location.Y; Point realPoint = new Point(pointOnScreen.X - xx, pointOnScreen.Y - yy); graphics.Graphics.DrawImage(sprite.Bitmap, realPoint); graphics.Graphics.DrawString(y + "," + x, _fontsAndColors.MonospaceFontSmaller, _fontsAndColors.BlackBrush, pointOnScreen); } } } }
/// <summary> /// Gets the sprite. /// </summary> /// <returns>The sprite.</returns> /// <param name="_spriteEnum">Sprite enum.</param> public Sprite GetSprite(SpriteEnum _spriteEnum) { if (!sprites.Exists(item => item.spriteEnum == _spriteEnum)) { return(null); } return(sprites.FirstOrDefault(item => item.spriteEnum == _spriteEnum).sprite); }
/// <summary> /// Determines whether this instance has sprite of the specified _spriteEnum. /// </summary> /// <returns><c>true</c> if this instance has sprite the specified _spriteEnum; otherwise, <c>false</c>.</returns> /// <param name="_spriteEnum">Sprite enum.</param> public bool HasSprite(SpriteEnum _spriteEnum) { if (sprites.FirstOrDefault(item => item.spriteEnum == _spriteEnum).sprite != null) { return(true); } return(false); }
protected BaseSprite() { this.index = Index.Index_Null; this.name = SpriteEnum.Not_Initialized; this.batch = null; this.xPos = 0f; this.yPos = 0f; this.sprColor = null; }
public SpriteDetails GetSprite(SpriteEnum spriteEnum) { SpriteDetails details = _spriteDetails[spriteEnum]; if (details.Bitmap == null) { details.Bitmap = details.Spritesheet.Clone(details.Location, details.Spritesheet.PixelFormat); } return(details); }
public void set(SpriteEnum sName, Index index, Azul.Color color, float x, float y, float width, float height) { //Debug.Assert(color != null); this.setBase(sName, index, 0.0f, 0.0f); lineWidth = 1.0f; this.sprColor = color; rect = new Azul.Rect(x, y, width, height); line = new Azul.Line(this.lineWidth, this.sprColor, x, y, x + width, y + height); }
public Sprite(SpriteEnum _name, float _screenX, float _screenY, float _width, float _height, bool _alpha, int _depth, Image _image, bool _isLine) { width = _width; height = _height; alpha = _alpha; image = _image; depth = _depth; isLine = _isLine; spriteName = _name; }
public ProxySprite(SpriteEnum sName, Index index, float x, float y) : base() { this.setBase(sName, index, x, y); this.spriteRef = GameSpriteManager.find(sName); Debug.Assert(spriteRef != null); this.sprColor = new Azul.Color(1, 1, 1); this.scaleX = spriteRef.getScaleX(); this.scaleY = spriteRef.getScaleY(); }
public GameObject(GameObject.Name goName, SpriteEnum name, Index index, Azul.Color color, Azul.Color colColor, float x, float y) { this.colObj = new CollisionObject(name, index, colColor); this.goColor = color; this.name = goName; this.index = index; this.x = x; this.y = y; angle = 0.0f; sx = 1; sy = 1; }
/// <summary> /// Sets the sprite enum and sprite /// </summary> /// <param name="_spriteEnum">Sprite enum.</param> public void SetSpriteEnum(SpriteEnum _spriteEnum) { m_spriteEnum = _spriteEnum; if (UISpriteManager.Instance.HasSprite(m_spriteEnum)) { this.sprite = UISpriteManager.Instance.GetSprite(m_spriteEnum); } else { Debug.LogError("ImageExtension-OnGameObject: " + name + " Has no sprite related to Enum: " + _spriteEnum.ToString()); } }
public ProxyCollisionSprite(Azul.Color color, SpriteEnum name, Index index) : base() { Debug.Assert(color != null); //Debug.Assert(name.Equals(SpriteEnum.Collision)); //Debug.Assert(index.Equals(Index.Index_Null)); setBase(name, index, 0.0f, 0.0f); colSprite = CollisionSpriteManager.find(SpriteEnum.Collision, Index.Index_Null); grid = new Azul.Rect(); gridColor = color; }
public static CollisionSprite add(SpriteEnum sName, Index index, Azul.Color color, float x, float y, float width, float height) { CollisionSprite sprite = (CollisionSprite)Instance.baseAdd(); // Needs to be adjusted for the rectangle x -= width / 2; y -= height / 2; sprite.set(sName, index, color, x, y, width, height); return sprite; }
public TextSprite(SpriteEnum _name, SpriteFont _refFont, string _mes, Vector2 _pos, Color _color, float _scale) { refFont = _refFont; message = _mes; pos = _pos; color = _color; scale = _scale; spriteSpeed = new Vector2((rnd.Next(0, 2) * 2) - 1, (rnd.Next(0, 2) * 2) - 1); size = refFont.MeasureString(message); spriteName = _name; }
public static CollisionSprite find(SpriteEnum name, Index index = Index.Index_Null) { CollisionSprite ret; if (name.Equals(SpriteEnum.Null)) { ret = Instance.nullSpr; } else { ret = (CollisionSprite)Instance.baseFind(name, index); } return ret; }
public static GameSprite find(SpriteEnum se, Index index = Index.Index_Null) { GameSprite spr; if (se.Equals(SpriteEnum.Null)) { spr = Instance.nullObj; } else { spr = (GameSprite)Instance.baseFind(se, index); } return spr; }
public CollisionObject(SpriteEnum name, Index index, Azul.Color color) { if (!name.Equals(SpriteEnum.Null)) { GameSprite spr = GameSpriteManager.find(name); this.colSpr = new ProxyCollisionSprite(color, name, index); this.colBounds = new Azul.Rect(spr.Rect.x, spr.Rect.y, spr.Rect.w, spr.Rect.h); this.colBounds.x -= colBounds.w / 2; this.colBounds.y += colBounds.h / 2; } else { this.colSpr = new ProxyCollisionSprite(color, name, index); this.colBounds = new Azul.Rect(); } }
/// <summary> /// Sets the sprite enum, sprite and perform action OnSuccess /// </summary> /// <param name="_spriteEnum">Sprite enum.</param> /// <param name="_onSuccess">On success.</param> public void SetSpriteAndPerform(SpriteEnum _spriteEnum, Action _onSuccess) { m_spriteEnum = _spriteEnum; if (UISpriteManager.Instance.HasSprite(m_spriteEnum)) { this.sprite = UISpriteManager.Instance.GetSprite(m_spriteEnum); if (_onSuccess != null) { _onSuccess(); } } else { Debug.LogError("ImageExtension-OnGameObject: " + name + " Has no sprite related to Enum: " + _spriteEnum.ToString()); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); serializedObject.Update(); EditorGUILayout.PropertyField(m_AutoSetOnEnable); EditorGUILayout.PropertyField(m_SpriteEnum); if (GUILayout.Button("Set Image Now")) { SpriteEnum enumValue = (SpriteEnum)Enum.Parse(typeof(SpriteEnum), ((int)(m_SpriteEnum.enumValueIndex)).ToString()); if (UISpriteManager.Instance.HasSprite(enumValue)) { m_Sprite.objectReferenceValue = UISpriteManager.Instance.GetSprite(enumValue); } } serializedObject.ApplyModifiedProperties(); }
public void setName(SpriteEnum s) { this.name = s; }
public Squid(GameObject.Name goName, SpriteEnum sName, Index index, float x, float y) : base(goName, sName, index, x, y) { }
public Bomb(Name name, Index index, SpriteEnum sName, Azul.Color color, BombBehavior behavior, float x, float y) : base(name, sName, index, color, new Azul.Color(1f, 0f, 0f), x, y) { this.sprite = new ProxySprite(sName, index, x, y); this.behavior = behavior; }
public NullGameSprite(SpriteEnum name = SpriteEnum.Null, Index index = Index.Index_Null) : base(name, index) { }
public Crab(GameObject.Name goName, Index index, SpriteEnum sName, float x, float y) : base(goName, sName, index, x, y) { //colObj.Bounds = this.sprite. }
public Octopus(GameObject.Name goName, Index index, SpriteEnum sName, float x, float y) : base(goName, sName, index, x, y) { }
public void set(SpriteEnum sName, Index index, ImageEnum iName, float x, float y, float width, float height) { base.setBase(sName, index, x, y); this.img = ImageManager.find(iName); this.sprite = new Azul.Sprite2D(this.img.getTexture(), this.img.TexCoords, new Azul.Rect(x, y, width, height)); this.sprRect = new Azul.Rect(x, y, width, height); angle = 0; scaleX = this.sprite.sx; scaleY = this.sprite.sy; }
public bool HasSprite(SpriteEnum _spriteEnum) { return(spriteData.HasSprite(_spriteEnum)); }
public void set(SpriteEnum sName, Index index, float x, float y) { this.setBase(sName, index, x, y); this.spriteRef = GameSpriteManager.find(sName); Debug.Assert(spriteRef != null); }
public NullCollisionSprite(SpriteEnum name = SpriteEnum.Null, Index index = Index.Index_Null) : base() { this.Rect = new Azul.Rect(); }
public Alien(GameObject.Name goName, SpriteEnum sprName, Index index, float x, float y) : base(goName, sprName, index, new Azul.Color(1f, 1f, 1f), new Azul.Color(1.0f, 0.0f, 0.0f), x, y) { sprite = new ProxySprite(sprName, index, x, y); }
public SpriteBatchNode() : base() { this.name = SpriteEnum.Not_Initialized; this.index = Index.Index_Null; }
public static void remove(SpriteEnum name, Index index = Index.Index_Null) { Instance.baseRemove(name, index); }
public Sprite GetSprite(SpriteEnum _spriteEnum) { return(spriteData.GetSprite(_spriteEnum)); }
protected GameSprite(SpriteEnum name, Index index) { base.setBase(name, index, 0.0f, 0.0f); }
public static void detach(SpriteEnum sName, Index index = Index.Index_Null) { Instance.baseRemove(sName, index); }
public ShieldBlock(Name name, Index index, SpriteEnum type, float x, float y) : base(name, type, index, new Azul.Color(0f, 1f, 0f), new Azul.Color(0f, 0f, 1f), x, y) { this.sprite = new ProxySprite(type, index, x, y); }
public SpriteBatchNode find(SpriteEnum sName, Index index = Index.Index_Null) { return (SpriteBatchNode)this.Find(sName, index); }
public GeneratedMap GenerateMap() { var random = new Random(); int mapWidth = random.Next(10, 20); int mapHeight = random.Next(10, 15); bool[,] map = new bool[mapHeight, mapWidth]; for (int i = 0; i < mapHeight; i++) { for (int j = 0; j < mapWidth; j++) { map[i, j] = true; } } // Make some percentage impassable. int totalCount = mapWidth * mapHeight; int impassablePercentage = random.Next(10, 20); int impassableCount = (int)Math.Ceiling(totalCount * ((float)impassablePercentage / 100)); for (int i = 0; i < impassableCount; i++) { int x = random.Next(0, map.GetLength(0) - 1); int y = random.Next(0, map.GetLength(1) - 1); map[x, y] = false; } // Generate a start and an end. int start = random.Next(0, mapHeight - 1); int end = random.Next(0, mapHeight - 1); Point startPoint = new Point(0, start); Point endPoint = new Point(mapWidth - 1, end); // Create the final map. (with impassable tiles) SpriteEnum[,] spriteMap = new SpriteEnum[mapHeight, mapWidth]; for (int h = 0; h < spriteMap.GetLength(0); h++) { for (int w = 0; w < spriteMap.GetLength(1); w++) { spriteMap[h, w] = map[h, w] ? SpriteEnum.LandscapeGrass : SpriteEnum.LandscapeMinerals; } } // Generate a path. List <Point> path = _pathCreator.CreatePath(map, startPoint, endPoint); Point previous = Point.Empty; for (int i = 0; i < path.Count; i++) { SpriteDirectionEnum from; SpriteDirectionEnum to; Point next = i == path.Count - 1 ? Point.Empty : path[i + 1]; Point current = path[i]; if (i == 0) { from = SpriteDirectionEnum.BottomLeft; if (next.X > current.X) { to = SpriteDirectionEnum.TopRight; } else if (next.Y < current.Y) { to = SpriteDirectionEnum.TopLeft; } else if (next.Y > current.Y) { to = SpriteDirectionEnum.BottomRight; } else { throw new Exception("That's unexpected."); } } else { if (previous.Y == current.Y) { // Straight. from = SpriteDirectionEnum.BottomLeft; } else if (previous.Y > current.Y) { from = SpriteDirectionEnum.BottomRight; } else if (previous.Y < current.Y) { from = SpriteDirectionEnum.TopLeft; } else { throw new Exception("That's unexpected."); } if (i == path.Count - 1) { // The last one. to = SpriteDirectionEnum.TopRight; } else { if (next.X > current.X) { to = SpriteDirectionEnum.TopRight; } else if (next.Y < current.Y) { to = SpriteDirectionEnum.TopLeft; } else if (next.Y > current.Y) { to = SpriteDirectionEnum.BottomRight; } else { throw new Exception("That's unexpected."); } } } previous = path[i]; if (from == SpriteDirectionEnum.BottomLeft && to == SpriteDirectionEnum.TopRight) { spriteMap[current.Y, current.X] = SpriteEnum.LandscapeRoadUp; } else if (from == SpriteDirectionEnum.TopLeft && to == SpriteDirectionEnum.BottomRight || from == SpriteDirectionEnum.BottomRight && to == SpriteDirectionEnum.TopLeft) { spriteMap[current.Y, current.X] = SpriteEnum.LandscapeRoadDown; } else if (from == SpriteDirectionEnum.BottomLeft && to == SpriteDirectionEnum.BottomRight) { spriteMap[current.Y, current.X] = SpriteEnum.LandscapeTurnBottomLeftBottomRight; } else if (from == SpriteDirectionEnum.TopLeft && to == SpriteDirectionEnum.TopRight) { spriteMap[current.Y, current.X] = SpriteEnum.LandscapeTurnTopLeftTopRight; } else if (from == SpriteDirectionEnum.BottomLeft && to == SpriteDirectionEnum.TopLeft) { spriteMap[current.Y, current.X] = SpriteEnum.LandscapeTurnBottomLeftTopLeft; } else if (from == SpriteDirectionEnum.BottomRight && to == SpriteDirectionEnum.TopRight) { spriteMap[current.Y, current.X] = SpriteEnum.LandscapeTurnBottomRightTopRight; } else { throw new Exception("That's unexpected."); } } return(new GeneratedMap { Map = spriteMap, Path = path }); }
public DisplayObject getDisplayObj(SpriteEnum _enum) { return((DisplayObject)privFind(_enum)); }