static void Init() { EnsureSpriteCollection(); gridTexture = Resources.Load("grid_4x4", typeof(Texture2D)) as Texture2D; // Get existing open window or if none, make a new one: SpriteEditorWindow window = (SpriteEditorWindow)EditorWindow.GetWindow(typeof(SpriteEditorWindow)); window.minSize = new Vector2(800, 500); window.Show(); }
public static void LaunchSpriteEditor() { SpriteEditorWindow window = GetWindow <SpriteEditorWindow>(); window.Show(); }