private void Awake() { _gameState = Utils.FindNovaGameController().GetComponent <GameState>(); _gameState.NodeChanged += OnNodeChanged; var image = transform.Find("InterludePanel/Image"); _chapterSpriteChanger = image.GetComponent <SpriteChangerPreserveAspectRatio>(); image.GetComponent <SpriteChangerWithFade>().fadeDuration = fadeDuration; _backgroundChanger = transform.Find("InterludePanel").GetComponent <SpriteChangerWithFade>(); _backgroundChanger.fadeDuration = fadeDuration; LuaRuntime.Instance.BindObject("interlude", this, "_G"); gameObject.SetActive(false); }
private void Awake() { _spriteChanger = GetComponent <SpriteChangerWithFade>(); _aspectRatioFitter = GetComponent <AspectRatioFitter>(); }