Hide() public method

public Hide ( bool tf ) : void
tf bool
return void
示例#1
0
	// Helper method that hides a sprite using the method
	// set for this animation (hiding vs deactivation).
	protected void HideSprite(SpriteBase sp, bool tf)
	{
		if (deactivateNonPlaying)
			if (deactivateRecursively)
				sp.gameObject.SetActiveRecursively(!tf);
			else
				sp.gameObject.active = !tf;
		else
			sp.Hide(tf);
	}
示例#2
0
	// Helper method that hides a sprite using the method
	// set for this animation (hiding vs deactivation).
	protected void HideSprite(SpriteBase sp, bool tf)
	{
		if (deactivateNonPlaying)
		{
#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_4_8 || UNITY_4_9
			sp.gameObject.SetActive(!tf);	
#else
			if (deactivateRecursively)
				sp.gameObject.SetActiveRecursively(!tf);
			else
				sp.gameObject.active = !tf;
#endif
		}
		else
			sp.Hide(tf);
	}