示例#1
0
        public static void FindRGBA()
        {
            TextureImporterFormat[] formatConfig = new TextureImporterFormat[]
            {
                TextureImporterFormat.RGBA32,
                TextureImporterFormat.RGB24,
                TextureImporterFormat.ARGB32,
            };

            HashSet <TextureImporterFormat> filter = new HashSet <TextureImporterFormat>(formatConfig);

            foreach (string atlasFile in EditorResourcePaths.GetAllAtlasFiles())
            {
                if (atlasFile.EndsWith(LOW_ATLAS_SUFFIX))
                {
                    continue;
                }

                SpriteAtlas spriteAtlas = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(atlasFile);
                for (int i = 2; i < PLATFORMS.Length; i++)
                {
                    TextureImporterPlatformSettings patformSettings = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlas, PLATFORMS[i]);
                    if (patformSettings.overridden && filter.Contains(patformSettings.format))
                    {
                        DebugUtil.LogWarning("高清图集 : " + atlasFile);
                        break;
                    }
                }
            }

            DebugUtil.Log("FindRGBA Done!");
        }
示例#2
0
        static void HandleSpriteAtlasFormat(HashSet <string> atlasFiles)
        {
            string[]      atlasFileArray   = new string[ATLAS_TYPE_NUMBER];
            SpriteAtlas[] spriteAtlasArray = new SpriteAtlas[ATLAS_TYPE_NUMBER];
            SpriteAtlasPackingSettings[] packingSettingsArray = new SpriteAtlasPackingSettings[ATLAS_TYPE_NUMBER];
            SpriteAtlasTextureSettings[] textureSettingsArray = new SpriteAtlasTextureSettings[ATLAS_TYPE_NUMBER];
            Dictionary <string, TextureImporterPlatformSettings>[] platformSettingsDictArray = new Dictionary <string, TextureImporterPlatformSettings> [ATLAS_TYPE_NUMBER];
            platformSettingsDictArray[0] = new Dictionary <string, TextureImporterPlatformSettings>();
            platformSettingsDictArray[1] = new Dictionary <string, TextureImporterPlatformSettings>();

            foreach (string file in atlasFiles)
            {
                if (file.EndsWith(LOW_ATLAS_SUFFIX))
                {
                    continue;
                }

                atlasFileArray[0] = file;
                atlasFileArray[1] = file.Replace(EditorResourcePaths.ATLAS_SUFFIX, LOW_ATLAS_SUFFIX);

                for (int i = 0; i < ATLAS_TYPE_NUMBER; i++)
                {
                    spriteAtlasArray[i]     = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(atlasFileArray[i]);
                    packingSettingsArray[i] = SpriteAtlasExtensions.GetPackingSettings(spriteAtlasArray[i]);
                    textureSettingsArray[i] = SpriteAtlasExtensions.GetTextureSettings(spriteAtlasArray[i]);
                    foreach (string platform in PLATFORMS)
                    {
                        platformSettingsDictArray[i][platform] = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlasArray[i], platform);
                    }
                }

                HashSet <string> spriteSet    = EditorResourcePaths.GetDependencies(atlasFileArray, EditorResourcePaths.PNG_REGEX);
                bool             containAlpha = false;
                foreach (string spriteFile in spriteSet)
                {
                    Texture2D texture = EditorCommonUtils.ReadTexture(spriteFile);
                    if (ContainAlpha(texture))
                    {
                        containAlpha = true;
                        break;
                    }
                }

                for (int i = 0; i < ATLAS_TYPE_NUMBER; i++)
                {
                    packingSettingsArray[i].enableRotation     = false;
                    packingSettingsArray[i].enableTightPacking = false;
                    SetDefaultTextureSettings(ref textureSettingsArray[i]);
                }

                if (containAlpha)
                {
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["Default"], "Default", TextureImporterFormat.RGBA32);
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["Standalone"], "Standalone", TextureImporterFormat.DXT5);
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["Android"], "Android", TextureImporterFormat.ETC2_RGBA8);
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["iPhone"], "iPhone", IOS_NEW_RGBA);

                    SetPlatformTextureSettings(platformSettingsDictArray[1]["Default"], "Default", TextureImporterFormat.RGBA32);
                    SetPlatformTextureSettings(platformSettingsDictArray[1]["Standalone"], "Standalone", TextureImporterFormat.DXT5Crunched);
                    SetPlatformTextureSettings(platformSettingsDictArray[1]["Android"], "Android", TextureImporterFormat.ETC2_RGBA8Crunched);
                    SetPlatformTextureSettings(platformSettingsDictArray[1]["iPhone"], "iPhone", TextureImporterFormat.PVRTC_RGBA4);
                }
                else
                {
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["Default"], "Default", TextureImporterFormat.RGB24);
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["Standalone"], "Standalone", TextureImporterFormat.DXT1);
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["Android"], "Android", TextureImporterFormat.ETC2_RGB4);
                    SetPlatformTextureSettings(platformSettingsDictArray[0]["iPhone"], "iPhone", TextureImporterFormat.PVRTC_RGB4);

                    SetPlatformTextureSettings(platformSettingsDictArray[1]["Default"], "Default", TextureImporterFormat.RGB24);
                    SetPlatformTextureSettings(platformSettingsDictArray[1]["Standalone"], "Standalone", TextureImporterFormat.DXT1Crunched);
                    SetPlatformTextureSettings(platformSettingsDictArray[1]["Android"], "Android", TextureImporterFormat.ETC_RGB4Crunched);
                    SetPlatformTextureSettings(platformSettingsDictArray[1]["iPhone"], "iPhone", TextureImporterFormat.PVRTC_RGB4);
                }

                for (int i = 0; i < ATLAS_TYPE_NUMBER; i++)
                {
                    SpriteAtlasExtensions.SetIncludeInBuild(spriteAtlasArray[i], false);
                    SpriteAtlasExtensions.SetPackingSettings(spriteAtlasArray[i], packingSettingsArray[i]);
                    SpriteAtlasExtensions.SetTextureSettings(spriteAtlasArray[i], textureSettingsArray[i]);
                    foreach (string platform in PLATFORMS)
                    {
                        SpriteAtlasExtensions.SetPlatformSettings(spriteAtlasArray[i], platformSettingsDictArray[i][platform]);
                    }
                }
                SpriteAtlasExtensions.SetIsVariant(spriteAtlasArray[1], false);
                SpriteAtlasExtensions.Remove(spriteAtlasArray[1], SpriteAtlasExtensions.GetPackables(spriteAtlasArray[1]));
                SpriteAtlasExtensions.Add(spriteAtlasArray[1], SpriteAtlasExtensions.GetPackables(spriteAtlasArray[0]));
            }
            AssetDatabase.Refresh();
        }
示例#3
0
        public static void SetAtlasMaxSize()
        {
            MethodInfo getPreviewTexturesMI = typeof(SpriteAtlasExtensions).GetMethod("GetPreviewTextures", BindingFlags.Static | BindingFlags.NonPublic);

            foreach (string atlasFile in EditorResourcePaths.GetAllAtlasFiles())
            {
                if (atlasFile.EndsWith(LOW_ATLAS_SUFFIX))
                {
                    continue;
                }

                SpriteAtlas   spriteAtlas = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(atlasFile);
                List <Sprite> sprites     = GetSpritesByAtlas(spriteAtlas);

                // 统计散图面积之和
                int total   = 0;
                int minSize = 128;
                foreach (Sprite sprite in sprites)
                {
                    Rect rect   = sprite.textureRect;
                    int  width  = Mathf.CeilToInt(rect.width);
                    int  height = Mathf.CeilToInt(rect.height);
                    minSize = Mathf.Max(minSize, width, height);
                    total  += width * height;
                }

                // 估算maxTextureSize值
                float guessArea = EditorCommonUtils.ToLargerPOT(total, 4);
                int   guessSize = Mathf.RoundToInt(Mathf.Sqrt(guessArea));

                // 如果填充率太低,将估值尺寸减半
                if (total <= guessArea * 0.625f)
                {
                    guessSize /= 2;
                }

                // 用估值尺寸尝试打图集
                guessSize = Mathf.Max(guessSize, Mathf.RoundToInt(EditorCommonUtils.ToLargerPOT(minSize, 2)));
                foreach (string platform in PLATFORMS)
                {
                    TextureImporterPlatformSettings patformSettings = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlas, platform);
                    if (patformSettings.maxTextureSize != guessSize)
                    {
                        patformSettings.maxTextureSize = guessSize;
                        SpriteAtlasExtensions.SetPlatformSettings(spriteAtlas, patformSettings);
                    }
                }
                SpriteAtlasUtility.PackAtlases(new SpriteAtlas[] { spriteAtlas }, EditorUserBuildSettings.activeBuildTarget);

                // 计算图集的实际面积
                Texture2D[] atlasTextures = (Texture2D[])getPreviewTexturesMI.Invoke(null, new object[] { spriteAtlas });
                int         area          = 0;
                for (int i = 0; i < atlasTextures.Length; i++)
                {
                    area += atlasTextures[i].width * atlasTextures[i].height;
                }

                // 如果估值尺寸效果一般,将其翻倍
                if (area > guessSize * guessSize * 2.5f)
                {
                    foreach (string platform in PLATFORMS)
                    {
                        TextureImporterPlatformSettings patformSettings = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlas, platform);
                        patformSettings.maxTextureSize = Mathf.Min(guessSize * 2, MAX_TEXTURE_SIZE);
                        SpriteAtlasExtensions.SetPlatformSettings(spriteAtlas, patformSettings);
                    }
                    SpriteAtlasUtility.PackAtlases(new SpriteAtlas[] { spriteAtlas }, EditorUserBuildSettings.activeBuildTarget);
                }
                else if (area > guessSize * guessSize * 1.5f && area <= guessSize * guessSize * 2)
                {
                    TextureImporterPlatformSettings patformSettings = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlas, "Android");
                    patformSettings.maxTextureSize = Mathf.Min(guessSize * 2, MAX_TEXTURE_SIZE);
                    SpriteAtlasExtensions.SetPlatformSettings(spriteAtlas, patformSettings);
                    SpriteAtlasUtility.PackAtlases(new SpriteAtlas[] { spriteAtlas }, EditorUserBuildSettings.activeBuildTarget);
                }

                SpriteAtlas lowSpriteAtlas = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(atlasFile.Replace(EditorResourcePaths.ATLAS_SUFFIX, LOW_ATLAS_SUFFIX));
                foreach (string platform in PLATFORMS)
                {
                    TextureImporterPlatformSettings patformSettings    = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlas, platform);
                    TextureImporterPlatformSettings lowPatformSettings = SpriteAtlasExtensions.GetPlatformSettings(lowSpriteAtlas, platform);
                    lowPatformSettings.maxTextureSize = patformSettings.maxTextureSize;
                    SpriteAtlasExtensions.SetPlatformSettings(lowSpriteAtlas, lowPatformSettings);
                }
            }
            DebugUtil.Log("SetAtlasMaxSize Done!");
        }