示例#1
0
        private void HandlePlatformSettingUI()
        {
            int shownTextureFormatPage  = EditorGUILayout.BeginPlatformGrouping(m_ValidPlatforms.ToArray(), styles.defaultPlatformLabel);
            var defaultPlatformSettings = m_TempPlatformSettings[TextureImporterInspector.s_DefaultPlatformName];

            if (shownTextureFormatPage == -1)
            {
                if (m_TexturePlatformSettingsController.HandleDefaultSettings(defaultPlatformSettings, m_TexturePlatformSettingsView, m_TexturePlatformSettingTextureHelper))
                {
                    for (var i = 0; i < defaultPlatformSettings.Count; ++i)
                    {
                        SpriteAtlas sa = (SpriteAtlas)targets[i];
                        sa.SetPlatformSettings(defaultPlatformSettings[i]);
                    }
                }
            }
            else
            {
                var buildPlatform    = m_ValidPlatforms[shownTextureFormatPage];
                var platformSettings = m_TempPlatformSettings[buildPlatform.name];


                for (var i = 0; i < platformSettings.Count; ++i)
                {
                    var settings = platformSettings[i];
                    if (!settings.overridden)
                    {
                        if (defaultPlatformSettings[0].format == TextureImporterFormat.Automatic)
                        {
                            SpriteAtlas sa = (SpriteAtlas)targets[i];
                            settings.format = (TextureImporterFormat)sa.GetTextureFormat(buildPlatform.defaultTarget);
                        }
                        else
                        {
                            settings.format = defaultPlatformSettings[0].format;
                        }

                        settings.maxTextureSize      = defaultPlatformSettings[0].maxTextureSize;
                        settings.crunchedCompression = defaultPlatformSettings[0].crunchedCompression;
                        settings.compressionQuality  = defaultPlatformSettings[0].compressionQuality;
                    }
                }

                m_TexturePlatformSettingsView.buildPlatformTitle = buildPlatform.title.text;
                if (m_TexturePlatformSettingsController.HandlePlatformSettings(buildPlatform.defaultTarget, platformSettings, m_TexturePlatformSettingsView, m_TexturePlatformSettingTextureHelper))
                {
                    for (var i = 0; i < platformSettings.Count; ++i)
                    {
                        SpriteAtlas sa = (SpriteAtlas)targets[i];
                        sa.SetPlatformSettings(platformSettings[i]);
                    }
                }
            }

            EditorGUILayout.EndPlatformGrouping();
        }
        private void HandlePlatformSettingUI()
        {
            int shownTextureFormatPage = EditorGUILayout.BeginPlatformGrouping(m_ValidPlatforms.ToArray(), s_Styles.defaultPlatformLabel);

            if (shownTextureFormatPage == -1)
            {
                var platformSettings = m_TempPlatformSettings[TextureImporterInspector.s_DefaultPlatformName];
                if (m_TexturePlatformSettingsController.HandleDefaultSettings(platformSettings, m_TexturePlatformSettingsView))
                {
                    for (var i = 0; i < platformSettings.Count; ++i)
                    {
                        SpriteAtlas sa = (SpriteAtlas)targets[i];
                        sa.SetPlatformSettings(platformSettings[i]);
                    }
                }
            }
            else
            {
                var buildPlatform    = m_ValidPlatforms[shownTextureFormatPage];
                var platformSettings = m_TempPlatformSettings[buildPlatform.name];


                // Predetermine format if overridden is unchecked
                for (var i = 0; i < platformSettings.Count; ++i)
                {
                    var settings = platformSettings[i];
                    if (!settings.overridden)
                    {
                        SpriteAtlas sa = (SpriteAtlas)targets[i];
                        settings.format = (TextureImporterFormat)sa.GetTextureFormat(buildPlatform.defaultTarget);
                    }
                }

                m_TexturePlatformSettingsView.buildPlatformTitle = buildPlatform.title.text;
                if (m_TexturePlatformSettingsController.HandlePlatformSettings(buildPlatform.defaultTarget, platformSettings, m_TexturePlatformSettingsView, m_TexturePlatformSettingTextureHelper))
                {
                    for (var i = 0; i < platformSettings.Count; ++i)
                    {
                        SpriteAtlas sa = (SpriteAtlas)targets[i];
                        sa.SetPlatformSettings(platformSettings[i]);
                    }
                }
            }

            EditorGUILayout.EndPlatformGrouping();
        }