// Use this for initialization void Start() { map = WorldMap2D.instance; sprites = new SpriteRenderer[6]; sprites[0] = square1.GetComponent <SpriteRenderer> (); sprites[1] = square2.GetComponent <SpriteRenderer> (); sprites[2] = square3.GetComponent <SpriteRenderer> (); sprites[3] = square4.GetComponent <SpriteRenderer> (); sprites[4] = square5.GetComponent <SpriteRenderer> (); sprites[5] = square6.GetComponent <SpriteRenderer> (); //SArchive = //archive = SArchive.GetComponent<SpriteArchive> (); archive = WorldMap2D.sArchive; }
// Use this for initialization void Start() { Debug.Log("Country Info start"); countryName = GameObject.Find("CountryName").GetComponent <Text> (); countryName.text = "P "; box1 = GameObject.Find("Box1").GetComponent <Text> (); box1.text = "P "; box2 = GameObject.Find("Box2").GetComponent <Text> (); box2.text = "G "; box3 = GameObject.Find("Box3").GetComponent <Text> (); box3.text = "P "; box4 = GameObject.Find("Box4").GetComponent <Text> (); box4.text = "G "; box5 = GameObject.Find("Box5").GetComponent <Text> (); box5.text = "P "; box6 = GameObject.Find("Box6").GetComponent <Text> (); box6.text = "G "; box7 = GameObject.Find("Box7").GetComponent <Text> (); box7.text = "G "; box8 = GameObject.Find("Box8").GetComponent <Text> (); box8.text = ""; modeText = GameObject.Find("ModeText").GetComponent <Text> (); modeText.text = mode.ToString(); triangles [0] = GameObject.Find("Triangle1").GetComponent <Image> (); triangles [1] = GameObject.Find("Triangle2").GetComponent <Image> (); triangles [2] = GameObject.Find("Triangle3").GetComponent <Image> (); triangles [3] = GameObject.Find("Triangle4").GetComponent <Image> (); triangles [4] = GameObject.Find("Triangle5").GetComponent <Image> (); triangles [5] = GameObject.Find("Triangle6").GetComponent <Image> (); triangles [6] = GameObject.Find("Triangle7").GetComponent <Image> (); for (int i = 0; i < 7; i++) { setChangeBlank(triangles [i]); } archive = SArchive.GetComponent <SpriteArchive> (); for (int i = 0; i < 16; i++) { iconBoxs [i] = GameObject.Find("IconBox" + (i + 1)); icons[i] = GameObject.Find("Icon" + (i + 1)); iconStatus [i] = false; } icons [14].GetComponent <Image> ().color = transparentColor; icons [15].GetComponent <Image> ().color = transparentColor; prevGenerics [0] = ""; prevGenerics [1] = ""; prevGenerics [2] = ""; map = WorldMap2D.instance; map.ErrorLog = ErrorLog; map.errorMessage = ErrorMessage.GetComponent <Text> (); ErrorLog.SetActive(false); LoadingScreen.SetActive(false); Debug.Log("Country Info initialized"); }