// Use this for initialization void Start() { spriteAnimations = GetComponent <SpriteAnimations>(); spriteAnimations.Run(); animator = GetComponent <Animator>(); coroutine = Run(); StartCoroutine(coroutine); }
public void NavigateTo(Vector3 position, Action callback) { navAgent.ResetPath(); navAgent.SetDestination(position); running = true; reachedCallback = callback; frontAnim.Run(); backAnim.Run(); }