示例#1
0
        internal void AddAnimation(string name, double delay, SpriteAnimationParams setParams, params int[] frames)
        {
            int[] newFrames = null;
            if (setParams.HasFlag(SpriteAnimationParams.FiveFrameDirection))
            {
                newFrames = new int[frames.Length * 5];
                for (int i = 0; i < frames.Length; i++)
                {
                    for (int j = 0; j < 5; j++)
                    {
                        newFrames[i * 5 + j] = frames[i] + j;
                    }
                }
            }
            else
            {
                newFrames = frames;
            }

            SpriteAnimation anim = new SpriteAnimation(name, setParams);

            anim.FrameDelay = delay;
            anim.AddAnimationFrames(newFrames);
            allAnimations.Add(anim);
        }
示例#2
0
 internal SpriteAnimation(string setName, SpriteAnimationParams setParams)
 {
     fiveFrameOffset = 0;
      Params = setParams;
      currentFrameTime = 0;
      Name = setName;
      currentAnimationFrame = 0;
      animationFrames = new List<int>();
      Phase = SpriteAnimationPhase.Initialized;
      Orientation = Orientation.North;
 }
示例#3
0
 internal SpriteAnimation(string setName, SpriteAnimationParams setParams)
 {
     fiveFrameOffset       = 0;
     Params                = setParams;
     currentFrameTime      = 0;
     Name                  = setName;
     currentAnimationFrame = 0;
     animationFrames       = new List <int>();
     Phase                 = SpriteAnimationPhase.Initialized;
     Orientation           = Orientation.North;
 }
示例#4
0
        internal void AddAnimation(string name, double delay, SpriteAnimationParams setParams, params int[] frames)
        {
            int[] newFrames = null;
             if (setParams.HasFlag (SpriteAnimationParams.FiveFrameDirection))
             {
            newFrames = new int[frames.Length * 5];
            for (int i = 0; i < frames.Length; i++)
            {
               for (int j = 0; j < 5; j++)
               {
                  newFrames[i * 5 + j] = frames[i] + j;
               }
            }
             }
             else
            newFrames = frames;

             SpriteAnimation anim = new SpriteAnimation(name, setParams);
             anim.FrameDelay = delay;
             anim.AddAnimationFrames(newFrames);
             allAnimations.Add(anim);
        }