void Start() { lidAnimations = lid.GetComponent <SpriteAnimationManager>(); pupilAnimations = pupil.GetComponent <SpriteAnimationManager>(); scleraAnimations = sclera.GetComponent <SpriteAnimationManager>(); lid.SetActive(false); pupil.SetActive(false); sclera.SetActive(false); }
void Start() { meleeTimer = 0.0f; pivot = GetComponent <LocalPlayerController>().pivot; swordAnimations = sword.GetComponent <SpriteAnimationManager>(); SpriteRenderer swordSprite = sword.GetComponent <SpriteRenderer>(); sword.transform.localScale = new Vector3(rad / swordSprite.bounds.size.x * 2, rad / swordSprite.bounds.size.y * 2, 0.0f); layerMask = (1 << LayerMask.NameToLayer("Default")) | (1 << LayerMask.NameToLayer("Ignore Raycast")); }