public void Stop() { // stop current if (null != m_CurrentStep) { //reset to zero frame m_CurrentStep.Stop(); } }
public void Initialize(GameObject root) { if (null == root) { return; } m_ObjectRoot = root; m_AnimationStore = new Dictionary<string, SpriteAnimationElement>(m_ObjectRoot.transform.childCount); for (int i = 0; i < m_ObjectRoot.transform.childCount; ++i) { SpriteAnimationElement elem = new SpriteAnimationElement(m_ObjectRoot.transform.GetChild(i).gameObject); m_AnimationStore.Add(m_ObjectRoot.transform.GetChild(i).gameObject.name, elem); //deactive elem.Stop(); } }
public void Initialize(GameObject root) { if (null == root) { return; } m_ObjectRoot = root; m_AnimationStore = new Dictionary <string, SpriteAnimationElement>(m_ObjectRoot.transform.childCount); for (int i = 0; i < m_ObjectRoot.transform.childCount; ++i) { SpriteAnimationElement elem = new SpriteAnimationElement(m_ObjectRoot.transform.GetChild(i).gameObject); m_AnimationStore.Add(m_ObjectRoot.transform.GetChild(i).gameObject.name, elem); //deactive elem.Stop(); } }