public Star(Texture2D spriteSheet, Trex trex, Vector2 position) : base(trex, position) { _animation = SpriteAnimation.CreateSimpeAnimation( spriteSheet, new Point(INITIAL_FRAME_TEXTURE_COORDS_X, INITIAL_FRAME_TEXTURE_COORDS_Y), SPRITE_WIDTH, SPRITE_HEIGHT, new Point(0, SPRITE_HEIGHT), 3, ANIMATION_FRAME_LENGTH ); _animation.ShouldLoop = true; _animation.Play(); }