示例#1
0
        /** [シングルトン]constructor
         */
        private Fade()
        {
            //flag
            this.flag.Initialize();

            //sprite
            this.sprite = new Sprite2D_Fade(null, (Fee.Render2D.Render2D.MAX_LAYER - 1) * Fee.Render2D.Render2D.DRAWPRIORITY_STEP);
            this.sprite.SetTextureRect(0.0f, 0.0f, Fee.Render2D.Render2D.TEXTURE_W, Fee.Render2D.Render2D.TEXTURE_H);
            this.sprite.SetColor(UnityEngine.Color.clear);
            this.sprite.SetMaterialType(Fee.Render2D.Config.MaterialType.Alpha);

            //SetRectFromScreenSize
            this.SetRectFromScreenSize();

            //スクリーンサイズ変更通知。登録。
            //ソートリストタスク終了後、バーテックス計算タスク開始前。
            Fee.Render2D.Render2D.GetInstance().RegistOnChangeScreenSize(this.OnChangeScreenSize);
        }
示例#2
0
        /** [シングルトン]constructor
         */
        private Fade()
        {
            //flag
            this.flag.Initialize();

            //sprite
            this.sprite = new Sprite2D_Fade(null, (Fee.Render2D.Config.MAX_LAYER - 1) * Fee.Render2D.Config.DRAWPRIORITY_STEP);
            this.sprite.SetTextureRect(0.0f, 0.0f, Fee.Render2D.Config.TEXTURE_W, Fee.Render2D.Config.TEXTURE_H);
            this.sprite.SetColor(UnityEngine.Color.clear);
            this.sprite.SetMaterialType(Fee.Render2D.MaterialType.Alpha);

            //SetRectFromScreenSize
            this.SetRectFromScreenSize();

            //スクリーンサイズ変更通知。登録。
            //ソートリストタスク終了後、バーテックス計算タスク開始前。
            Fee.Render2D.Render2D.GetInstance().RegistOnChangeScreenSize(this.OnChangeScreenSize);

            //PlayerLoopType
            this.playerloop_flag = true;
            Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_Fade_Main), this.Main);
        }