/// <summary> /// The main entry point for the application. /// </summary> static void Main() { using (SprintFourGame game = new SprintFourGame()) { game.Run(); } System.Media.SystemSounds.Hand.Play(); }
public static void Initialize() { game = SprintFourGame.GetInstance(); ScreenDim = new Vector2(Utility.SCREEN_WIDTH, Utility.SCREEN_HEIGHT); WorldMin = Vector2.Zero; WorldMax = Utility.BLOCK_SIDE*new Vector2(Levels.Level.LevelWidth, Levels.Level.LevelHeight) - ScreenDim; }
public static void Initialize(SprintFourGame game) { instance = game; spawnCounter = CounterDuration; lastPosition = 0; random = new Random(); }