示例#1
0
 /// <summary>
 /// Convert all sprinklers to <typeparamref name="TObject"/>
 /// </summary>
 /// <remarks>
 /// Checks all locations in case a mod allows someone to place sprinklers somewhere invalid.
 /// </remarks>
 /// <typeparam name="TObject">SprinklerObject or StardewValley.Object</typeparam>
 private static void ConvertAllSprinklersTo <TObject>() where TObject : StardewValley.Object, new()
 {
     // Convert all sprinklers back to generic Stardew Valley objects for saving
     // Checks all locations in case a mod allows someone to place them somewhere invalid
     foreach (var loc in Game1.locations)
     {
         var objs = loc.objects;
         foreach (var key in objs.Keys.ToList())
         {
             objs[key] = SprinklerObject.GetSprinklerObjectAs <TObject>(objs[key]);
         }
     }
 }
示例#2
0
 internal static void UpdateDefaultSpotsToWater(SprinklerObject value)
 {
     DefaultSpotsToWater[value.name] = new HashSet <Vector2>(from spot in value.WaterTiles
                                                             select Vector2.Subtract(spot, value.TileLocation));
 }