private void fromJSONGames(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); JSONArrayValue json_array1 = json_value.array_value(); if (json_array1 == null) { throw new Exception("The value for field Games of SportsGamesResponseStateJSON is not an array."); } int count1 = json_array1.componentCount(); if (count1 < 1) { throw new Exception("The value for field Games of SportsGamesResponseStateJSON has too few elements."); } List <SportsGameJSON> vector_Games1 = new List <SportsGameJSON>(count1); for (int num1 = 0; num1 < count1; ++num1) { SportsGameJSON convert_classy = SportsGameJSON.from_json(json_array1.component(num1), ignore_extras, true); vector_Games1.Add(convert_classy); } Debug.Assert(vector_Games1.Count >= 1); initGames(); for (int num1 = 0; num1 < vector_Games1.Count; ++num1) { appendGames(vector_Games1[num1]); } for (int num1 = 0; num1 < vector_Games1.Count; ++num1) { } }
private void fromJSONSeriesGames(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); JSONArrayValue json_array1 = json_value.array_value(); if (json_array1 == null) { throw new Exception("The value for field SeriesGames of SportsPlayoffTriviaSeriesJSON is not an array."); } int count1 = json_array1.componentCount(); List <SportsGameJSON> vector_SeriesGames1 = new List <SportsGameJSON>(count1); for (int num1 = 0; num1 < count1; ++num1) { SportsGameJSON convert_classy = SportsGameJSON.from_json(json_array1.component(num1), ignore_extras, true); vector_SeriesGames1.Add(convert_classy); } initSeriesGames(); for (int num1 = 0; num1 < vector_SeriesGames1.Count; ++num1) { appendSeriesGames(vector_SeriesGames1[num1]); } for (int num1 = 0; num1 < vector_SeriesGames1.Count; ++num1) { } }
private void fromJSONGame(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); SportsGameJSON convert_classy = SportsGameJSON.from_json(json_value, ignore_extras, true); setGame(convert_classy); }