private double forwardVelocity; //Keeps a reference to the car's x-movement for easy access. void Start() { /*Create a BoxsterS object with default values to initialize the car. * It sets the starting-coordinates based on the position of the 3D-model in the world.*/ //x0 = transform.position.x; //y0 = transform.position.y; //z0 = transform.position.z; vx0 = 0.0; vy0 = 0.0; vz0 = 0.0; time = 0.0; density = 1.2; car = new SportsCar(x0, y0, z0, vx0, vy0, vz0, time, density); onGround = false; triggerPosition = new Vector3(collisionTrigger.center.x, collisionTrigger.center.y, collisionTrigger.center.z); throttleInput = 0; car.Throttle = 0; previousX = x0; previousZ = z0; forwardVelocity = 0; //Send out references to other scripts containing the newly created car-object. guiScript.Car = this.car; audioScript.Car = this.car; }
public IAutomobile Parse(string str) { string[] array = str.Split(new[] { ' ' }, 2); IAutomobile automobile; if (Convert.ToInt32(array[0]) == 1) { automobile = new Car(); } else if (Convert.ToInt32(array[0]) == 2) { automobile = new SportsCar(); } else if (Convert.ToInt32(array[0]) == 3) { automobile = new Truck(); } else { throw new Exception("Invalid data"); } automobile.Input(array[1]); return(automobile); }
public string CreateCar(string type, string model, int horsePower) { var isInRepo = this.carRepo.GetByName(model); if (isInRepo != null) { throw new ArgumentException($"Car {model} is already created."); } ICar car = null; if (type == "Muscle") { car = new MuscleCar(model, horsePower); } if (type == "Sports") { car = new SportsCar(model, horsePower); } if (car != null) { this.carRepo.Add(car); } return($"{car.GetType().Name} {model} is created."); }
public string CreateCar(string type, string model, int horsePower) { ICar car; ICar carFromRepository = carsRepository.GetAll().FirstOrDefault(x => x.Model == model); if (type == "Muscle") { if (carFromRepository != null) { throw new ArgumentException(String.Format(ExceptionMessages.CarExists, model)); } car = new MuscleCar(model, horsePower); carsRepository.Add(car); } else if (type == "Sports") { if (carFromRepository != null) { throw new ArgumentException(String.Format(ExceptionMessages.CarExists, model)); } car = new SportsCar(model, horsePower); carsRepository.Add(car); } return(String.Format(OutputMessages.CarCreated, type, model)); }
public string CreateCar(string type, string model, int horsePower) { type += "Car"; ICar car = null; switch (type) { case nameof(MuscleCar): car = new MuscleCar(model, horsePower); break; case nameof(SportsCar): car = new SportsCar(model, horsePower); break; default: car = null; break; } if (this.carRepository.GetByName(model) != null) { throw new ArgumentException(string.Format(ExceptionMessages.CarExists, model)); } this.carRepository.Add(car); return(string.Format(OutputMessages.CarCreated, type, model)); }
public string CreateCar(string type, string model, int horsePower) { ICar car = null; switch (type) { case "Muscle": car = new MuscleCar(model, horsePower); break; case "Sports": car = new SportsCar(model, horsePower); break; } var car1 = this.cars.GetByName(model); if (car1 != null) { throw new ArgumentException($"Car {model} is already created."); } this.cars.Add(car); return($"{car.GetType().Name} {model} is created."); }
// 隐形类型变量的限制 // =================================================================== static void VarRestrictions() { // 错误!必须分配值 //var myData; // 错误!必须在声明时分配值 //var myInt; //myInt = 0; // 错误!不能分配null作为初始值 //var myObj = null; // 没问题,SportsCar是一个引用类型 var myCar = new SportsCar(); myCar = null; // 同样没问题 var myInt = 0; var anotherInt = myInt; string myString = "Wake up!"; var myData = myString; // 不能定义可空的隐式变量,因为隐式变量的初始值不能设置为null //var? nope = new SportsCar(); //var? stillNo = 12; //var? noWay = null; }
public string CreateCar(string type, string model, int horsePower) { ICar car = null; if (type == "Muscle") { car = new MuscleCar(model, horsePower); } if (type == "Sports") { car = new SportsCar(model, horsePower); } if (carRepository.GetByName(model) != null) { throw new ArgumentException(String.Format (ExceptionMessages.CarExists, model)); } if (car == null) { return(null); } carRepository.Add(car); return(string.Format (OutputMessages.CarCreated, car.GetType().Name, model)); }
static void Main() { Console.WriteLine("***** Shared Assembly Client *****"); _ = new SportsCar(); Console.WriteLine("Sports car has been allocated."); Console.ReadLine(); }
static void Main(string[] args) { SportsCar c = new SportsCar(); c.TurboBoost(); Console.ReadLine(); }
public string CreateCar(string type, string model, int horsePower) { if (this.carRepository.GetAll().Any(c => c.Model == model)) { throw new ArgumentException(string.Format(ExceptionMessages.CarExists, model)); // TODO: липсва 'd' на 'created' } ICar car = null; switch (type) { case "Muscle": car = new MuscleCar(model, horsePower); break; case "Sports": car = new SportsCar(model, horsePower); break; default: break; } this.carRepository.Add(car); return(string.Format(OutputMessages.CarCreated, car.GetType().Name, car.Model)); }
public string CreateCar(string type, string model, int horsePower) { var carExist = carRepository.GetByName(model); if (carExist != null) { throw new ArgumentException($"Car {model} is already created."); } Car car; if (type == "Muscle") { car = new MuscleCar(model, horsePower); } else if (type == "Sports") { car = new SportsCar(model, horsePower); } else { return("Greshen tip"); } carRepository.Add(car); return($"{car.GetType().Name} {model} is created."); }
private global::System.Collections.Generic.IReadOnlyList <global::Demo.IVehicle> ParseGetVehiclesVehicles( JsonElement parent, string field) { JsonElement obj = parent.GetProperty(field); int objLength = obj.GetArrayLength(); var list = new global::Demo.IVehicle[objLength]; for (int objIndex = 0; objIndex < objLength; objIndex++) { JsonElement element = obj[objIndex]; string type = element.GetProperty(TypeName).GetString(); switch (type) { case "SportsCar": list[objIndex] = new SportsCar ( ); break; case "FamilyCar": list[objIndex] = new FamilyCar ( ); break; default: throw new UnknownSchemaTypeException(type); } } return(list); }
// Method to display all cars private void DisplayCars(List <Car> cars) { listView1.Items.Clear(); foreach (Car c in cars) { if (c is Truck) { // Cast c to a Truck Object Truck t = (Truck)c; // create a listviewItem string[] items = { t.Make.ToString(), t.Model.ToString(), t.Mileage.ToString("N0"), t.Year.ToString(), t.Price.ToString("C"), t.EngineSize.ToString(), t.AverageMpg.ToString(), " - ", t.MaxTowing.ToString(), t.CustomerID.ToString() }; ListViewItem lvi = new ListViewItem(items); listView1.Items.Add(lvi); } else if (c is SportsCar) { // Cast c to a SportsCar Object SportsCar s = (SportsCar)c; // create a listviewItem string[] items = { s.Make.ToString(), s.Model.ToString(), s.Mileage.ToString("N0"), s.Year.ToString(), s.Price.ToString("C"), s.EngineSize.ToString(), s.AverageMpg.ToString(), s.ZeroToSixty.ToString(), " - ", s.CustomerID.ToString() }; ListViewItem lvi = new ListViewItem(items); listView1.Items.Add(lvi); } else { // create a listviewItem string[] items = { c.Make.ToString(), c.Model.ToString(), c.Mileage.ToString("N0"), c.Year.ToString(), c.Price.ToString("C"), c.EngineSize.ToString(), c.AverageMpg.ToString(), " - ", " - ", c.CustomerID.ToString() }; ListViewItem lvi = new ListViewItem(items); listView1.Items.Add(lvi); } } }
static void CodeBase() { Console.ForegroundColor = ConsoleColor.Yellow; SportsCar car = new SportsCar(); car.TurboBoost(); Console.WriteLine("Sports car has been allocated."); }
public static void Main(string[] args) { SportsCar sc = new SportsCar(); // only Sports car Object is created sc.VehicleSpecs(); // Vehicle class properties sc.CarSpecs(); // Car class properties sc.SportsCarSpecs(); // Sports car properties }
static void Main(string[] args) { Console.WriteLine("***** Fun with CodeBases *****"); SportsCar c = new SportsCar(); Console.WriteLine("Sports car has been allocated."); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("**** Fun With Code Base ****"); SportsCar viper = new SportsCar(); Console.WriteLine("SportsCar allocated"); Console.ReadLine(); }
static void Main(string[] args) { var normalCar1 = new NormalCar(); var normalCar2 = new NormalCar(); var sportsCar = new SportsCar(); var familyCar = new FamilyCar(); }
public static void Main() { Van mini = new Van(); SportsCar hot = new SportsCar(); GoForward(mini); Console.WriteLine(); GoForward(hot); }
static void Main() { Console.WriteLine("***** Shared Assembly Client *****"); SportsCar c = new SportsCar(); c.TurboBoost(); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("**** Shared Assembly Client ****"); SportsCar car = new SportsCar(); car.TurboBoost(); Console.ReadLine(); }
static void Main(string[] args) { Van van = new Van(); SportsCar car = new SportsCar(); van.aroundTheBlock(); car.aroundTheBlock(); }
public static void Main(string[] args) { Car car = new SportsCar(); // TODO キャストを利用してSportsCarクラスに car 変数を代入してください。 // TODO Turboメソッドを実行してください。 // ※ スポーツカーは時速300で走った と表示されれば正解 }
static void Main(string[] args) { SportsCar sportcar = new SportsCar("Viper", 240, 60); sportcar.Acceleration(); MiniVan minivan = new MiniVan(); minivan.Acceleration(); }
//Notice: CarLibrary - Properties - CopyLocal: False static void Consuming() { Console.ForegroundColor = ConsoleColor.Yellow; SportsCar car = new SportsCar("Shared", 200, 100); car.TurboBoost(); Console.WriteLine("Consumed"); }
static void UseSharedAssembly() { Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("=> use shared assembly"); SportsCar sport = new SportsCar("Shared", 160, 60); sport.TurboBoost(); Console.WriteLine("- Done"); }
static void Main(string[] args) { var viper = new SportsCar("Viper", 240, 40); viper.TurboBoost(); var mv = new MiniVan(); mv.TurboBoost(); Console.WriteLine("Done. Press Enter to terminate"); Console.ReadLine(); }
public static void Main() { SportsCar sportcar = new SportsCar("Viper", 240, 40); sportcar.Acceleration(); MiniVan minivan = new MiniVan(); minivan.Acceleration(); Console.ReadKey(); }
static void Main(string[] args) { // Make a sports car. SportsCar viper = new SportsCar("Viper", 240, 40); viper.TurboBoost(); // Make a minivan. MiniVan mv = new MiniVan(); mv.TurboBoost(); Console.ReadLine(); }
static void Main(string[] args) { var newSportsCar = new SportsCar(FuelStatus.Empty, "Blue", 4); newSportsCar.Drive(); newSportsCar.Refuel(); newSportsCar.Brake(); var newMotorBoat = new MotorBoat(FuelStatus.Full, "Gray", 15); newMotorBoat.Drive(); newMotorBoat.Refuel(); }
static void Main(string[] args) { ListProcesses(); ListSpecificProcess(); EnumThreadsForPid(Process.GetCurrentProcess().Id); EnumModsForPid(Process.GetCurrentProcess().Id); //EnumModsForPid(4232); //StartAndKillProcess(); //PStartInfo(); ApplicationDomainDemo.DefaultAppDomain(); ApplicationDomainDemo.ListAllAssembliesInAppDomain(); ApplicationDomainDemo.InitDAD(); CustomAppDomains.ListAllAssembliesInAppDomain(); AppDomain ad = AppDomain.CurrentDomain; ad.ProcessExit += new EventHandler(ad_ProcessExit); SportsCar sc = new SportsCar(); SportsCarTS ts = new SportsCarTS(); Console.ReadLine(); }
static void TestContexts() { Console.WriteLine("******* Context stuff ******"); SportsCar sport = new SportsCar(); Console.WriteLine(); SportsCar sport2 = new SportsCar(); Console.WriteLine(); SportsCarTS synchroSport = new SportsCarTS(); }
public override void Speed(SportsCar abstractSportsCar) { Console.WriteLine(GetType().Name + " is slower than " + abstractSportsCar.GetType().Name); }
public abstract void Speed(SportsCar abstractFamilyCar);
public Driver(CarFactory carFactory) { sportsCar = carFactory.CreateSportsCar(); familyCar = carFactory.CreateFamilyCar(); }