private IEnumerator DeathDelay() { m_coinText.text = m_numberOfCoins.ToString(); m_countdownText.text = ((int)m_waitTime).ToString(); if (m_spookyTimeManager.IsSpookyTimeActive()) { m_jumpscareEvent.Invoke(); m_jumpscareImage.gameObject.SetActive(true); m_jumpscareImage.color = Color.white; float timer2 = 0; while (timer2 < m_jumpscareStunTime) { timer2 += Time.deltaTime; m_jumpscareImage.color = Color.Lerp(Color.white, new Color(1, 1, 1, 0), m_jumpscareAnimCurve.Evaluate(timer2 / m_jumpscareStunTime)); yield return(null); } m_jumpscareImage.gameObject.SetActive(false); } float timer = m_waitTime; while (timer > 0) { m_countdownText.text = ((int)timer).ToString(); timer -= Time.deltaTime; yield return(null); CheckCoinInput(); } m_playersDeathEvent.Invoke(); }
// Update is called once per frame void Update() { if (m_spookyTimeManager.IsSpookyTimeActive() != m_spookyTimeSwitch) { m_spookyTimeSwitch = m_spookyTimeManager.IsSpookyTimeActive(); ChangeAnimState(m_spookyTimeSwitch); } }
void Update() { if (m_spookyTime.IsSpookyTimeActive() && isFlowersInScene == false) { SpawnFlower(); } }
public void PlayClip() { if (!m_playSound) { return; } m_aSource.Stop(); float random = Random.Range(0f, 1f); float currentProbablilty = 0; AudioClip currentClip = null; if (m_spookyTime == null) { m_spookyTime = SpookyTimeManager.Instance; } foreach (Audioclips clip in (m_hasSpookyTimeVariations ? (m_spookyTime.IsSpookyTimeActive() ? m_spookyTimeClips : m_allClips) : m_allClips)) { if (random < clip.m_probablility + currentProbablilty) { currentClip = clip.m_clip; break; } else { currentProbablilty += clip.m_probablility; } } m_aSource.clip = currentClip; m_aSource.Play(); }
private void DetectPlayer() { if (m_currentTarget == null) { Collider2D col = Physics2D.OverlapCircle(transform.position, (m_spookyTimeManager.IsSpookyTimeActive()) ? m_spookyTimeDetectionRadius : m_detectionRange, m_detectionMask); if (col != null) { if (!Physics2D.Linecast(transform.position, col.transform.position, m_blockingMask)) { if (m_lostPlayer) { StopCoroutine(m_lostCoroutine); m_lostPlayer = false; } m_currentTarget = col.gameObject; m_aiCont.SetPlayerTransform(m_currentTarget.transform); m_aiCont.ChangeState(AI_Controller.AIStates.CHASE); } } } else { Collider2D[] cols = Physics2D.OverlapCircleAll(transform.position, (m_spookyTimeManager.IsSpookyTimeActive()) ? m_spookyTimeDetectionRadius : m_detectionRange, m_detectionMask); bool currentTargetInBounds = false; foreach (Collider2D col in cols) { if (col.gameObject == m_currentTarget) { if (!Physics2D.Linecast(transform.position, col.transform.position, m_blockingMask)) { currentTargetInBounds = true; break; } } } if (!currentTargetInBounds) { if (!m_lostPlayer) { m_lostPlayer = true; m_lostCoroutine = StartCoroutine(LostTimer()); } } } }
private void Update() { if (m_spookyManager.IsSpookyTimeActive()) { m_spookyObject.SetActive(true); m_nonSpookyObject.SetActive(false); } else { m_spookyObject.SetActive(false); m_nonSpookyObject.SetActive(true); } }
public void PlayClip() { m_aSource.Stop(); if (m_hasSpookyTimeClip) { m_aSource.clip = ((m_spookyManager.IsSpookyTimeActive()) ? m_spookyTimeClip : m_nonSpookyTimeClip); } else { m_aSource.clip = m_nonSpookyTimeClip; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(m_flashKeycode) && lightUI.value >= 100) { m_flashed.Invoke(); lightUI.value = 0; //flashlight //send raycast in direction to find wall RaycastHit2D wallHits = Physics2D.Raycast(transform.position, eMC.GetCurrentForward(), m_flashDistance, wall); Vector3 hitPoint = new Vector3(); if (wallHits) { hitPoint = wallHits.point; } else { hitPoint = transform.position + eMC.GetCurrentForward() * m_flashDistance; } //send raycast in direction to find ghost RaycastHit2D[] ghostHits = Physics2D.RaycastAll(transform.position, eMC.GetCurrentForward(), (Vector3.Distance((Vector2)hitPoint, (Vector2)transform.position)), ghost); //render flashlight lr.positionCount = 2; lr.SetPosition(0, transform.position + Vector3.forward * -1); lr.SetPosition(1, hitPoint + Vector3.forward * -1); StartCoroutine(DerenderLine(flashTime)); ScoreManager sM = ScoreManager.Instance; //stun foreach (RaycastHit2D ghostHit in ghostHits) { ghostHit.collider.transform.parent.GetComponent <AI_Controller>().ChangeState(AI_Controller.AIStates.STUN); sM.ChangeScore((m_spookyTimeManager.IsSpookyTimeActive()) ? spooktTimeStunAward:stunAward); } } }
private void Update() { m_flowerGlow.SetActive(m_spookyTime.IsSpookyTimeActive()); }
private bool IsSpookyTime() { return(m_spookyTimeManager.IsSpookyTimeActive()); }