示例#1
0
    public void Begin()
    {
        int shapeDiv = 5;
        List <OShapeExtrusion.Vertex> shape = new List <OShapeExtrusion.Vertex> (shapeDiv);

        for (int i = 0; i < shapeDiv; i++)
        {
            float u    = ( float )i / ( float )shapeDiv;
            float a    = Mathf.PI * 2f * u;
            float size = .2f;

            float c = Mathf.Cos(a);
            float s = Mathf.Sin(a);

            Vector2 position = new Vector2(c, s) * size;
            Vector2 normal   = (new Vector2(c, s) * size * 1.5f).normalized;

            OShapeExtrusion.Vertex vertex = new OShapeExtrusion.Vertex(position, normal, u);
            shape.Add(vertex);
        }

        main.ExecuteOnReady(() => {
            SplitExtrusion.SplineExtruder se = main.New();
            se.SetShape(shape);

            SplineNode node = new SplineNode(mainTarget.position, Vector3.zero);
            se.AddNode(node);

            StartCoroutine(UpdateCoroutine(se));
        });
    }
示例#2
0
    private IEnumerator UpdateCoroutine(SplitExtrusion.SplineExtruder se)
    {
        yield return(new WaitForFixedUpdate());

        SplineNode lastNode = null;

        for (int i = 0; i < 1 && mainTarget != null; i++)
        {
            SplineNode node = new SplineNode(mainTarget.position, Vector3.zero);
            se.AddNode(node);
            lastNode = node;

            yield return(new WaitForFixedUpdate());
        }

        //se.spline.Smooth ();

        while (true)
        {
            float distanceSquared = Mathf.Max(.01f, p.nodesIntervalDistance * p.nodesIntervalDistance);
            while (mainTarget != null && (lastNode.position - mainTarget.position).sqrMagnitude < distanceSquared)
            {
                yield return(new WaitForFixedUpdate());
            }

            if (mainTarget == null)
            {
                break;
            }

            se.extruder.shapeSize = p.size;

            SplineNode node = new SplineNode(mainTarget.position, Vector3.zero);
            se.AddNode(node, 8, .5f);
            lastNode = node;
        }
    }