/// <summary> /// Constructs a consensus tree. /// </summary> /// <param name="trees">The collection of trees whose consensus is to be computed.</param> /// <param name="rooted">Whether the consensus tree should be rooted or not.</param> /// <param name="clockLike">Whether the trees are to be treated as clock-like trees or not. This has an effect on how the branch lengths of the consensus tree are computed.</param> /// <param name="threshold">The (inclusive) threshold for splits to be included in the consensus tree. Use <c>0</c> to get all compatible splits, <c>0.5</c> for a majority-rule consensus or <c>1</c> for a strict consensus.</param> /// <param name="useMedian">If this is <c>true</c>, the lengths of the branches in the tree will be computed based on the median length/age of the splits used to build the tree. Otherwise, the mean will be used.</param> /// <returns>A rooted consensus tree.</returns> public static TreeNode GetConsensus(this IEnumerable <TreeNode> trees, bool rooted, bool clockLike, double threshold, bool useMedian) { Contract.Requires(trees != null); Dictionary <string, List <double> > splits = new Dictionary <string, List <double> >(); int totalTrees = 0; Split.LengthTypes lengthType = clockLike ? Split.LengthTypes.Age : Split.LengthTypes.Length; foreach (TreeNode tree in trees) { List <Split> treeSplits = tree.GetSplits(lengthType); for (int i = 0; i < treeSplits.Count; i++) { if (splits.TryGetValue(treeSplits[i].Name, out List <double> splitLengths)) { splits[treeSplits[i].Name].Add(treeSplits[i].Length); } else { splits.Add(treeSplits[i].Name, new List <double>() { treeSplits[i].Length }); } } totalTrees++; } List <Split> orderedSplits = new List <Split>(from el in splits orderby el.Value.Count descending where ((double)el.Value.Count / (double)totalTrees) >= threshold select new Split(el.Key, (useMedian ? el.Value.Median() : el.Value.Average()), lengthType, ((double)el.Value.Count / (double)totalTrees))); List <Split> finalSplits = new List <Split>(); for (int i = 0; i < orderedSplits.Count; i++) { if (orderedSplits[i].IsCompatible(finalSplits)) { finalSplits.Add(orderedSplits[i]); } } return(Split.BuildTree(finalSplits, rooted)); }