private void OnSceneGUI()
    {
        dnp = target as DebugNearestPoint;

        handleTransform = dnp.transform;
        handleRotation  = Tools.pivotRotation == PivotRotation.Local ?
                          handleTransform.rotation : Quaternion.identity;


        SplineLine spline   = dnp.spline;
        Vector3    position = dnp.transform.position;

        Vector3 nearestPoint = spline.GetNearestPointOnSpline(position);

        //Vector3 nearestPoint = spline.GetNextControlPoint(0);
        Debug.Log(nearestPoint.ToString());
        float size = HandleUtility.GetHandleSize(position);

        //spline.transform.TransformPoint(nearestPoint)
        Handles.DrawLine(nearestPoint, position);
        Handles.Button(nearestPoint, Quaternion.identity, size * handleSize, size * pickSize, Handles.DotHandleCap);
    }
    public override void Interaction(ObjectInteractionController oicCaller, Collider other)
    {
        if (other.tag == Tags.player)
        {
            SplinePlayerCharacterController otherPcc = other.transform.GetComponent <SplinePlayerCharacterController>();
            bool isHidden = otherPcc.currPlayerStatus[PlayerCharacterController.StatusListElement.HIDDEN];
            if (!isHidden)
            {
                otherPcc.ChangeStatus(PlayerCharacterController.StatusListElement.BEHINDPOT, true);
                otherPcc.ChangeStatus(PlayerCharacterController.StatusListElement.HIDDEN, true);
                deskProgress = deskSpline.GetNearestProgressOnSpline(otherPcc.transform.position);
                //otherPcc.transform.SetPositionAndRotation(deskSpline.GetNearestPointOnSpline(otherPcc.transform.position),
                //    Quaternion.Euler(deskSpline.transform.TransformVector(deskSpline.GetDirection(deskProgress).normalized)));


                SoundManager.GetAudio(audioTPID).Play();
                GameObject.Instantiate(Resources.Load("Prefabs/TPCloud"), pcc.transform.position, pcc.transform.rotation);

                float dotMagnitude = Vector3.Dot(otherPcc.transform.forward, Camera.main.transform.right);
                //Debug.Log("dotMagnitude:" + dotMagnitude);

                otherPcc.transform.SetPositionAndRotation(deskSpline.GetNearestPointOnSpline(otherPcc.transform.position),
                                                          Quaternion.LookRotation(dotMagnitude * deskSpline.transform.TransformVector(deskSpline.GetDirection(deskProgress).normalized), Vector3.up));
            }
            else
            {
                otherPcc.ChangeStatus(PlayerCharacterController.StatusListElement.HIDDEN, false);
                otherPcc.ChangeStatus(PlayerCharacterController.StatusListElement.BEHINDPOT, false);
                otherPcc.progress = otherPcc.lSpline.GetNearestProgressOnSpline(otherPcc.transform.position);


                SoundManager.GetAudio(audioTPID).Play();
                GameObject.Instantiate(Resources.Load("Prefabs/TPCloud"), pcc.transform.position, pcc.transform.rotation);

                otherPcc.Move(otherPcc.transform.forward);
            }
        }
    }