public void UnpauseRace() { /*if (lastRaceStart == 0) { //race is not going on so return * return; * }*/ si.UnPause(); lastRaceStart = Time.time; _inProgress = true; }
public void UnpauseRace() { if (lastRaceStart == 0) //race is not going on so return { return; } si.UnPause(); lastRaceStart = Time.time; _inProgress = true; }