示例#1
0
    private void OnTriggerEnter(Collider other)
    {
        SplineController character = other.gameObject.GetComponent <SplineController>();

        if (character != null)
        {
            if (character.CurrentSpline == null)
            {
                Spline     nextSpline = transform.parent.GetComponent <Spline>();
                SplineNode nextNode   = node;
                Vector3    target     = (other.transform.position + transform.position) * 0.5f;
                Vector3    position;
                if (character.FindSplineVertex(nextSpline, other.transform.position, transform.position,
                                               out nextNode, out position))
                {
                    character.Land(position, nextSpline, nextNode);
                }
                else
                {
                    Debug.LogWarning("Error in findNextSpline - Couldn't Land");
                }
            }
        }
    }