// Draw beziers and handles private void DrawBeziers() { for (int i = 0; i < component.splineCount; i++) { //Draw beziers Color bezierColor = Color.cyan; float bezierWidth = 2f; if (i == activeSpline & tool != 1 && tool != 2) { bezierColor = Color.white; bezierWidth = 2f; } for (int j = 1; j < component.PointCount(i); j++) { Handles.DrawBezier( component.GetPoint(i, j - 1), component.GetPoint(i, j), component.GetHandle(i, j - 1, 1), component.GetHandle(i, j, 0), bezierColor, null, bezierWidth); } //Draw handles for current tool for (int j = 0; j < component.PointCount(i); j++) { switch (tool) { case -1: ShowControlPoint(i, j); break; case 0: ShowControlPoint(i, j); break; case 1: if (component.GetConnectedIndex(i, j) >= 0) { ShowSimplePoint(i, j); } break; case 2: ShowSplinePoint(i); break; } } } }