private void placeTextures(TerrainData terrainData)
    {
        SplatMapCreator spatMapper = new SplatMapCreator();

        if (terrainTexs.Length > 3)
        {
            spatMapper.startTerrainPlacing(terrainData, true, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City);
        }
        else
        {
            spatMapper.startTerrainPlacing(terrainData, false, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City);
        }
    }
示例#2
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    private void placeTextures(TerrainData terrainData)
    {
        SplatMapCreator spatMapper = new SplatMapCreator();

        if (terrainTexs.Length > 3)
        {
            spatMapper.startTerrainPlacing(terrainData, true, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City);
        }
        else
        {
            spatMapper.startTerrainPlacing(terrainData, false, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City);
        }
        //GameObject go = (GameObject)Instantiate(Resources.Load("WATERTIME"));
        //go.transform.position = (new Vector3 (4000f, (float) waterHeight - 3f, 4000f));
        //go.transform.localScale = new Vector3 (5000f, 0.001f, 5000f);
    }