private void placeTextures(TerrainData terrainData) { SplatMapCreator spatMapper = new SplatMapCreator(); if (terrainTexs.Length > 3) { spatMapper.startTerrainPlacing(terrainData, true, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City); } else { spatMapper.startTerrainPlacing(terrainData, false, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City); } }
private void placeTextures(TerrainData terrainData) { SplatMapCreator spatMapper = new SplatMapCreator(); if (terrainTexs.Length > 3) { spatMapper.startTerrainPlacing(terrainData, true, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City); } else { spatMapper.startTerrainPlacing(terrainData, false, waterSpace, (waterSpace + fieldSpace), colorMap, (int)ground.City); } //GameObject go = (GameObject)Instantiate(Resources.Load("WATERTIME")); //go.transform.position = (new Vector3 (4000f, (float) waterHeight - 3f, 4000f)); //go.transform.localScale = new Vector3 (5000f, 0.001f, 5000f); }