private void Start() { mybehav = GetComponent <ChampionBehavior>(); Spell_D = PlayerData.Instance.spell_D; Spell_F = PlayerData.Instance.spell_F; ChampData = GetComponent <ChampionData>(); Player = GameObject.FindGameObjectWithTag("Player"); AstarTarget = GameObject.FindGameObjectWithTag("PlayerA*Target"); if (!Player) { Player = GameObject.FindGameObjectWithTag("Player"); if (!Player) { return; } } team = PhotonNetwork.player.GetTeam().ToString().ToLower(); photonview = GetComponent <PhotonView>(); aiPath = GetComponent <Pathfinding.AIPath>(); splatmanager = GetComponentInChildren <SplatManager>(); AIPath = GetComponent <Pathfinding.AIPath>(); curSpeed = aiPath.maxSpeed; layerMask = (-1) - ((1 << LayerMask.NameToLayer("WallCollider"))); op = new RaiseEventOptions() { Receivers = ReceiverGroup.All, }; }
private void OnDogColorsReceived(NetworkMessage msg) { DogColorsMsg message = msg.ReadMessage <DogColorsMsg>(); Debug.Log("Dog Colors Received."); splatColors = new List <Vector4>(); Debug.Log(message.Dog0Color); Debug.Log(message.Dog1Color); Debug.Log(message.Dog2Color); splatColors.Add(message.Dog0Color); splatColors.Add(message.Dog1Color); splatColors.Add(message.Dog2Color); SplatManagerSystem.instance.Colors = new List <Vector4>(); SplatManagerSystem.instance.Colors.Add(message.Dog0Color); SplatManagerSystem.instance.Colors.Add(message.Dog1Color); SplatManagerSystem.instance.Colors.Add(message.Dog2Color); Debug.Log("Old Channel: " + channelMask + " New Channel " + message.Channel); channelMask = message.Channel; SplatManager.SendColorsToRenderer(); SetDogColors(); }
/// <summary> /// 将被渲染过的物体上的贴花管理器SplatManager保存起来,方便结算统计 /// </summary> /// <param name="id"></param> /// <param name="obj"></param> public void AddSplatManagerLst(int id, SplatManager obj) { if (!SplatManagerDict.ContainsKey(id)) { SplatManagerDict.Add(id, obj); } }
private void DoActivateTargetIndicator(SplatManager splat) { var point = GetTargetIndicator(splat); point.RangeIndicator = DoGetRangeIndicator(splat); splat.RefreshIndicators(); splat.SelectSpellIndicator(TargetName); }
/// <summary> /// 최초 설정 값을 잡는 함수 /// </summary> public virtual void InitInstance() { skillObj = new Dictionary <string, List <GameObject> >(); TheSkillClass = SkillClass.Instance; skillParticleManager = new GameObject("SkillParticleManager"); skillParticleManager.transform.parent = this.transform.parent; TheChampionData = GetComponent <ChampionData>(); TheSplatManager = GetComponentInChildren <SplatManager>(); TheChampionBehaviour = GetComponent <ChampionBehavior>(); championAnimation = GetComponent <ChampionAnimation>(); }
public virtual void InitInstance() { SkillObj = new Dictionary <string, List <GameObject> >(); TheSkillClass = SkillClass.instance; SkillParticleManager = GameObject.Find("SkillParticleManager"); TheChampionData = GetComponent <ChampionData>(); TheSplatManager = GetComponentInChildren <SplatManager>(); TheChampionBehaviour = GetComponent <ChampionBehavior>(); TheUIStat = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UICanvas>().Stat.GetComponent <UIStat>(); InitTempValue(); }
/// <summary> /// 判断物体是否需要渲染 /// </summary> /// <param name="ObjectId"></param> /// <param name="obj"></param> /// <returns></returns> public bool JudgetRenderTexture(int ObjectId, SplatManager obj) { RenderTexturePool.GetInstance().AddSplatManagerLst(ObjectId, obj); if (ObjectIDToTexture2D.ContainsKey(ObjectId)) { return(true); } else { return(false); } }
// this will keep duplicate splat managers from being enabled at once void Awake() { if (SplatManager.Instance != null) { if (SplatManager.Instance != this) { Destroy(this); } } else { SplatManager.Instance = this; } }
protected void ChampInit() { SetPlayerNickName(); Splats = GetComponentInChildren <SplatManager>(); SetPlayerLayerMask(); movePoint = GameObject.Find("MovePoint").transform.Find("MovePointImage").transform; renderer = movePoint.GetComponent <SpriteRenderer>(); m_nvAgent.speed = status.moveSpeed; status.CurrHp = status.MaxHp; status.CurrMp = status.MaxMp; status.Kill = 0; status.Death = 0; champState = ChampState.Idle; skillCode = SkillCode.wait; }
/// <summary> /// Returns the existing range indicator or creates one - the splat manager is not updated! /// </summary> private RangeIndicator DoGetRangeIndicator(SplatManager splat) { var range = splat.GetRangeIndicator(RangeName); if (range != null) { return(range); } // Create new one var rangeObject = Instantiate(SpellTargeting.RangePrefab, splat.gameObject.transform); rangeObject.name = RangeName; range = rangeObject.GetComponent <RangeIndicator>(); range.Scale = SpellTargeting.Range; range.DefaultScale = SpellTargeting.Range; return(range); }
/// <summary> /// Returns the existing target indicator or creates one - the splat manager is not updated! /// </summary> private SpellIndicator GetTargetIndicator(SplatManager splat) { var spellIndicator = splat.GetSpellIndicator(TargetName); if (spellIndicator != null) { return(spellIndicator); } // Create new one var marker = Instantiate(SpellTargeting.TargetPrefab, splat.gameObject.transform); marker.name = TargetName; spellIndicator = marker.GetComponent <SpellIndicator>(); spellIndicator.Range = SpellTargeting.Range; spellIndicator.Scale = SpellTargeting.TargetSize; return(spellIndicator); }
public bool CanMoveByInk(ref RaycastHit rayHitInfo) { if (rayHitInfo.transform == null) { return(false); } if (rayHitInfo.transform.gameObject.layer != _layerNum) { return(false); } //if (CurGroundObj == null || CurGroundObj.name != rayHitInfo.transform.name) //{ // CurGroundObj = rayHitInfo.transform; SplatManager renderObj = rayHitInfo.transform.GetComponent <SplatManager>(); if (renderObj == null) { Debug.Log("SplatManager_name_name_name:::" + rayHitInfo.transform.name); return(false); } if (PixelManager.GetInstance() == null) { Debug.Log("renderObj.ObjectId_PixelManager.GetInstance() is null!!!:::" + renderObj.ObjectId); return(false); } //先判断是否已经有玩家对象和渲染对象了,根据情况添加玩家对象和渲染对象 if (!PixelManager.GetInstance().ObjectIDToTexture2D.ContainsKey(renderObj.ObjectId)) { Texture2D obj = RenderTexturePool.GetInstance().InstanceTexture2D(); renderObj.SetRenderTexture2D(ref obj); PixelManager.GetInstance().SetObjectIDToTexture2D(renderObj.ObjectId, obj); renderObj.RenderTextureToStaticData(); Debug.Log("PlayerIDToObjectID.GetInstance():::" + PixelManager.GetInstance().PlayerIDToObjectID.Count + " ," + PixelManager.GetInstance().PlayerIDToObjectID.Keys); } return(PixelManager.GetInstance().IsInOneSelfInk(AvatarEntityId, renderObj.ObjectId, rayHitInfo.textureCoord)); // bool data = PixelManager.GetInstance().GetPixelsInfo(PlayerId, _groundHit.textureCoord); // } }
public bool OnGrouldRayInfoAndRender(out RaycastHit _groundHit) { if (!RayGroundInfo(out _groundHit)) { return(false); } if (_groundHit.transform.gameObject.layer != _layerNum) { return(false); } if (CurGroundObj == null || CurGroundObj.name != _groundHit.transform.name) { CurGroundObj = _groundHit.transform; SplatManager renderObj = _groundHit.transform.GetComponent <SplatManager>(); if (renderObj == null) { Debug.Log("SplatManager_name_name_name:::" + _groundHit.transform.name); return(false); } if (PixelManager.GetInstance() == null) { Debug.Log("renderObj.ObjectId_PixelManager.GetInstance() is null!!!:::" + renderObj.ObjectId); return(false); } //先判断是否已经有玩家对象和渲染对象了,根据情况添加玩家对象和渲染对象 if (!PixelManager.GetInstance().SetPlayerIdToObjectID(AvatarEntityId, renderObj.ObjectId)) { Texture2D obj = RenderTexturePool.GetInstance().InstanceTexture2D(); renderObj.SetRenderTexture2D(ref obj); PixelManager.GetInstance().SetObjectIDToTexture2D(renderObj.ObjectId, obj); Debug.Log("PlayerIDToObjectID.GetInstance():::" + PixelManager.GetInstance().PlayerIDToObjectID.Count + " ," + PixelManager.GetInstance().PlayerIDToObjectID.Keys); } // bool data = PixelManager.GetInstance().GetPixelsInfo(PlayerId, _groundHit.textureCoord); } return(true); }
// From Splatoonity/SplatMakerExample.cs public void MakeSplat(Vector3 point, Vector3 normal) { Vector3 leftVec = Vector3.Cross(normal, Vector3.up); float randScale = Random.Range(0.5f, 1.5f); GameObject newSplatObject = new GameObject(); newSplatObject.transform.position = point; if (leftVec.magnitude > 0.001f) { newSplatObject.transform.rotation = Quaternion.LookRotation(leftVec, normal); } newSplatObject.transform.RotateAround(point, normal, Random.Range(-180, 180)); newSplatObject.transform.localScale = new Vector3(randScale, randScale * 0.5f, randScale) * splatScale; Matrix4x4 splatMatrix = newSplatObject.transform.worldToLocalMatrix; SplatManager sm = GetComponent <SplatManager>(); sm.AddSplat(splatMatrix, channelMask); GameObject.Destroy(newSplatObject); PlaySplatSound(point); }
void Start() { Splats = GetComponentInChildren <SplatManager>(); }
private void DoActivateRange(SplatManager splat) { DoGetRangeIndicator(splat); splat.RefreshIndicators(); splat.SelectRangeIndicator(RangeName); }
private void Awake() { _instance = this; }
private void Start() { Splats = GetComponent <SplatManager>(); myCampNum = GameManager.instance.MyCampNum; state = State.None; }
private void DoCancelTargeting(SplatManager splat, GameObject caster) { splat.CancelSpellIndicator(); splat.CancelRangeIndicator(); splat.CancelStatusIndicator(); }
// Use this for initialization void Start() { Splats = GameObject.Find("SplatManager").GetComponent <SplatManager>(); character = GameObject.Find("Character").GetComponent <Character>(); }
private void Start() { splat_manager = FindObjectOfType <SplatManager>(); UpdateModel(); }
void Start() { splats = this.GetComponentInChildren <SplatManager>(); leftWallPos = GameObject.Find("Walls/Left Wall").transform.position; rightWallPos = GameObject.Find("Walls/Right Wall").transform.position; }
//==========================处理网络数据结束============================================================= //==========================处理摇杆等本地操作开始======================================================= void Start() { bloodStrip = transform.gameObject.AddComponent <BloodStrip>(); bloodStrip.InitBloodStrip(mActorAttr); InitWillUsedPrefabs(); Camera mCamera = transform.Find("camera").GetComponent <Camera>(); if (this.IsETCControl == false) { mCamera.enabled = false; return; } mCamera.enabled = true; _FightCamera = mCamera; splatManager = ActorObj.AddComponent <SplatManager>(); InitSkill(); splatManager.AutoInit(); joy_move = GameObject.Find("Joystick_move").GetComponent <ETCJoystick>(); joy_skill_1 = GameObject.Find("Joystick_skill_1").GetComponent <ETCJoystick>(); button_1 = GameObject.Find("ETCButton_1").GetComponent <ETCButton>(); joy_skill_2 = GameObject.Find("Joystick_skill_2").GetComponent <ETCJoystick>(); button_2 = GameObject.Find("ETCButton_2").GetComponent <ETCButton>(); joy_skill_3 = GameObject.Find("Joystick_skill_3").GetComponent <ETCJoystick>(); button_3 = GameObject.Find("ETCButton_3").GetComponent <ETCButton>(); //joy_skill_4 = GameObject.Find("Joystick_skill_4").GetComponent<ETCJoystick>(); button_4 = GameObject.Find("ETCButton_4").GetComponent <ETCButton>(); image_quxiao = GameObject.Find("Image_quxiao"); image_quxiao.SetActive(false); image_quxiao2 = GameObject.Find("Image_quxiao2"); image_quxiao2.SetActive(false); ScreenWidth = Screen.width; ScreenHeigth = Screen.height; ScreenScale = Screen.width * 1000 / 1920; //已宽度为准的缩放比例 ScreenWidth_Min = ScreenWidth - 325 * ScreenScale / 1000; ScreenWidth_Max = ScreenWidth - 175 * ScreenScale / 1000; ScreenHeigth_Min = ScreenHeigth - 325 * ScreenScale / 1000; ScreenHeigth_Max = ScreenHeigth - 175 * ScreenScale / 1000; //Debug.LogErrorFormat("Screen==========>{0},{1},{2}", ScreenWidth, ScreenHeigth, ScreenScale); //Debug.LogErrorFormat("Scale===========>{0},{1},{2},{3}", ScreenWidth_Min, ScreenWidth_Max, ScreenHeigth_Min, ScreenHeigth_Max); if (joy_move != null) { joy_move.onMoveStart.AddListener(StartMoveCallBack); joy_move.onMove.AddListener(MoveCallBack); joy_move.onMoveEnd.AddListener(EndMoveCallBack); } if (button_1 != null) { switch (SkillControlType_1) { case SkillControlType.Button_KeyDown: case SkillControlType.Button_KeyUp: //操作上都生效,网络不一定都发送 joy_skill_1.activated = false; button_1.activated = true; button_1.onUp.AddListener(onUp_Skill_1); button_1.onDown.AddListener(onDown_Skill_1); break; case SkillControlType.Joy_Angle: button_1.activated = false; button_1.visible = false; joy_skill_1.activated = true; joy_skill_1.onMoveStart.AddListener(StartMoveCallBack_Skill_1); joy_skill_1.onMove.AddListener(MoveCallBack_Skill_1); joy_skill_1.onMoveEnd.AddListener(EndMoveCallBack_Skill_1); break; case SkillControlType.Joy_XY: button_1.activated = false; button_1.visible = false; joy_skill_1.activated = true; joy_skill_1.activated = true; joy_skill_1.onMoveStart.AddListener(StartMoveCallBack_Skill_1); joy_skill_1.onMove.AddListener(MoveCallBack_Skill_1); joy_skill_1.onMoveEnd.AddListener(EndMoveCallBack_Skill_1); break; } } if (button_2 != null) { switch (SkillControlType_2) { case SkillControlType.Button_KeyDown: case SkillControlType.Button_KeyUp: joy_skill_2.activated = false; button_2.activated = true; button_2.onUp.AddListener(onUp_Skill_2); button_2.onDown.AddListener(onDown_Skill_2); break; case SkillControlType.Joy_Angle: button_2.activated = false; button_2.visible = false; joy_skill_2.activated = true; joy_skill_2.onMoveStart.AddListener(StartMoveCallBack_Skill_2); joy_skill_2.onMove.AddListener(MoveCallBack_Skill_2); joy_skill_2.onMoveEnd.AddListener(EndMoveCallBack_Skill_2); break; case SkillControlType.Joy_XY: button_2.activated = false; button_2.visible = false; joy_skill_2.activated = true; joy_skill_2.onMoveStart.AddListener(StartMoveCallBack_Skill_2); joy_skill_2.onMove.AddListener(MoveCallBack_Skill_2); joy_skill_2.onMoveEnd.AddListener(EndMoveCallBack_Skill_2); break; } } if (button_3 != null) { switch (SkillControlType_3) { case SkillControlType.Button_KeyDown: case SkillControlType.Button_KeyUp: joy_skill_3.activated = false; button_3.activated = true; button_3.onUp.AddListener(onUp_Skill_3); button_3.onDown.AddListener(onDown_Skill_3); break; case SkillControlType.Joy_Angle: button_3.activated = false; button_3.visible = false; joy_skill_3.activated = true; joy_skill_3.onMoveStart.AddListener(StartMoveCallBack_Skill_3); joy_skill_3.onMove.AddListener(MoveCallBack_Skill_3); joy_skill_3.onMoveEnd.AddListener(EndMoveCallBack_Skill_3); break; case SkillControlType.Joy_XY: button_3.activated = false; button_3.visible = false; joy_skill_3.activated = true; joy_skill_3.onMoveStart.AddListener(StartMoveCallBack_Skill_3); joy_skill_3.onMove.AddListener(MoveCallBack_Skill_3); joy_skill_3.onMoveEnd.AddListener(EndMoveCallBack_Skill_3); break; } } if (button_4 != null) { switch (SkillControlType_4) { case SkillControlType.Button_KeyDown: case SkillControlType.Button_KeyUp: //joy_skill_4.activated = false; button_4.activated = true; button_4.onUp.AddListener(onUp_Skill_4); button_4.onDown.AddListener(onDown_Skill_4); break; case SkillControlType.Joy_Angle: button_4.activated = false; //joy_skill_4.activated = true; //joy_skill_4.onMoveStart.AddListener(StartMoveCallBack_Skill_4); //joy_skill_4.onMove.AddListener(MoveCallBack_Skill_4); //joy_skill_4.onMoveEnd.AddListener(EndMoveCallBack_Skill_4); break; case SkillControlType.Joy_XY: button_4.activated = false; //joy_skill_4.activated = true; //joy_skill_4.onMoveStart.AddListener(StartMoveCallBack_Skill_4); //joy_skill_4.onMove.AddListener(MoveCallBack_Skill_4); //joy_skill_4.onMoveEnd.AddListener(EndMoveCallBack_Skill_4); break; } } }
void Start() { Splats = GetComponentInChildren <SplatManager>(); Splats.SelectStatusIndicator(Splats.StatusIndicators[0].name); UpdateSelection(); }